doveman Posted November 10, 2012 Posted November 10, 2012 On a few ocassions I seem to have managed to do something stupid during the startup procedure, with the result that I'm unable to get my engines (or one of them at least) to startup anymore. On the last ocassion, I stupidly switched the engine selector from left to right before the left engine had fully spun up, which caused the right rpm meter to bounce up briefly before dropping down again and shortly after that the left rpm meter started dropping until they were both at 0. After that, no matter what I tried (i.e. basically switching everything off again) I couldn't get the left engine to start. The temperature gauge would spin up and stay there for a while but no RPM and eventually the temperature would drop back down again. I could start the right engine no problem though. This is what the oil pressure/temperature gauges looked like after I'd got the right engine fully spun up, which might give a clue where the problem lies. If not I did save the track. On previous ocassions, I haven't done anything quite this stupid and it seems more that I've just forgotten to switch something on (or switched on something I shouldn't have) as I've been unable to start the engine even once. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
Erforce Posted November 10, 2012 Posted November 10, 2012 At first sight, i would say : NO, you've killed your engine. (because of the exhaust needle rising before RPM) As this is probably a lurking bug, when you yell "repair", the engineers will respond to you nicely : it's all right dude ! this is pretty well explained here, with a video. http://forums.eagle.ru/showpost.php?p=1577028&postcount=96 Right now you have 2 solutions : 1 - the mighty start solution : Plug your shark to ground power Crank start your engine to clear the fuel Start. Be aware that if your Engine's RPM stays a 0, this is already over. 2 - Learn to fly with 1 Engine, and takeoff (hover) without EEG switch :D 3 (bonus) - If you have a repair possibility, this could work : Hit Fire Extinguisher on the desired engine, this would definitely kill it. then it should be repairable. I'm at work for next 2 days, can't test it. Good luck ! TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
doveman Posted November 10, 2012 Author Posted November 10, 2012 Thanks. Yeah I did try repair and all I got back was an acknowledgement ("copy") but then they seemed to sneak off for a fag and never did any work ;) I'll try your fire extinguisher idea though and see if that gets them to do their job. I was already plugged in to ground power and did try the Crank start but I don't think the RPM moved so I guess that wasn't going to work. I should learn to fly with 1 engine though, as I tend to lose one pretty soon after I come into contact with the enemy anyway :joystick: Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
ErichVon Posted November 11, 2012 Posted November 11, 2012 (edited) On a few ocassions I seem to have managed to do something stupid during the startup procedure, with the result that I'm unable to get my engines (or one of them at least) to startup anymore. On the last ocassion, I stupidly switched the engine selector from left to right before the left engine had fully spun up, which caused the right rpm meter to bounce up briefly before dropping down again and shortly after that the left rpm meter started dropping until they were both at 0. After that, no matter what I tried (i.e. basically switching everything off again) I couldn't get the left engine to start. The temperature gauge would spin up and stay there for a while but no RPM and eventually the temperature would drop back down again. I could start the right engine no problem though. This is what the oil pressure/temperature gauges looked like after I'd got the right engine fully spun up, which might give a clue where the problem lies. If not I did save the track. On previous occasions, I haven't done anything quite this stupid and it seems more that I've just forgotten to switch something on (or switched on something I shouldn't have) as I've been unable to start the engine even once. I do not have the DCS World Black Shark, yet. I fly BS1 quite a bit in FC2 and online to the Stallturn server in not Gaming mode. I almost always cold start it online as a few servers require it. If I screw it up, for me, it is just easier to log out and start over. Yes, you can play around with restarting it. The engines need to be completely run down. I am not sure if you are required to reverse the startup checklist before restarting it. I rarely have this problem anymore, only when I have been away from playing Black Shark awhile, I forget the process. Ka-50 really needs a daily sortie. I cannot rush the start-up sequence as Bigfoot has a very good tutorial as to the cold-start up process. http://forums.eagle.ru/showthread.php?t=84612 and here (not by Bigfoot): http://www.digitalcombatsimulator.com/en/video/bs2-training/ Some of the right side wall panel's switches can be set in advance and I do not go exactly as to Bigfoot's process. I turn the bottom rotating beacon on before I start the engines. Start the APU 1st. As soon as it starts, unlock the rotor brake downwards. Not doing this will create a no-start situation. Each engine has to spool up to max startup speed before engaging the 2nd engine. And ditto the second engine, If not, the EKRAN will show a hydraulic failure that will occur eventually later in flight. So, while I am in hover on a target, just like that, down I go. As soon as I turn off the APU, I turn on the 2 electric generators on the right side wall panel. Then continue the process as Bigfoot instructs. I usually do not turn on any other external lights, except when RTB and landing it. I fly quite a bit at night. That is my experience. Your mileage may vary... Edited November 12, 2012 by ErichVon
Erforce Posted November 12, 2012 Posted November 12, 2012 Well... i don't think there's something related to your post ErichVon. the Engine Bug is whenyou stop the startup procedure below 1mn05s. no matter how you start the shark. I personnally start the shark like a psychothic mind, clicking all switch in any order, and i'm taking-off in 1mn35 with 1 engine, 2mn with 2 engines (hud not ready,abris not ready, INS not ready, even if i click on those during the APU startup.) And I never had a problem so far. It's always good to know how to fly within 2m15. ;) TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
ErichVon Posted November 12, 2012 Posted November 12, 2012 (edited) (re: Message #5) Why would I deliberately stop the start-up procedure? I do know in full sim mode, cold start, in BS1 and BS2 if I rush the start-up sequence, and out of sequence, I get failures, bug or no bug. I saw no mention of a bug in post #1 that I referred to. I did not even know there is a bug within my versions of Black Shark. If I start up correctly as to Bigfoot's directions, I am fine, even for a full gas tank mission and RTB. Edited November 12, 2012 by ErichVon
Erforce Posted November 12, 2012 Posted November 12, 2012 Confirming the Engine is definitely dead. after hitting Fire Exting, the crew will refill the can. But your engine will not startup anyway. You've still got solution 2/ good luck TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
ErichVon Posted November 13, 2012 Posted November 13, 2012 When my engine is dead is usually battle damage---LOL! And then the 2nd engine goes... Those little guys with Stinger missiles are hard to see, let alone find them. Eject -Eject - Eject !!! Thanks for the info.
JG14_Smil Posted November 13, 2012 Posted November 13, 2012 Use a checklist and your engine will not fail.
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