Megagoth1702 Posted November 16, 2012 Posted November 16, 2012 (edited) Hey guys, I created a test mission where I tried to simulate a very very very busy airfield... So what I predicted happened - at SOME point the AI is gonna screw up and a taxi way is gonna get blocked. Watch at around 150 seconds. You will see that that special group of A-10s has issues finding the right path... the 2nd plane just holds there blocking the rest of the aircrafts. BEWARE - VERY LOW FRAME RATE when looking at the action!!! So just look somewhere where there is nothing going on and wait a bit... EDIT: WHOOOPS GUYS, sorry WRONG TRACK!!! EDIT2: Alright, proper track attached now! Sorry.aiTAXI.trk Edited November 16, 2012 by Megagoth1702 [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Megagoth1702 Posted November 16, 2012 Author Posted November 16, 2012 Proper track attached now. Sorry for the inconvinience. [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Megagoth1702 Posted November 19, 2012 Author Posted November 19, 2012 We don't mind an unresponded bug thread being bumped Therefore - attention bump. Also, I once put ONLY f16s on EVERY slot of an airfield. So it was really busy. They failed again, at a different position, but they failed. So yeh, the navigation needs a tiny bit of tweaking... [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Megagoth1702 Posted November 26, 2012 Author Posted November 26, 2012 Attention bump. [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Lange_666 Posted November 26, 2012 Posted November 26, 2012 It also reveals some extra (minor) bugs. - When the A-10's shine their nosewheel light on a bunch of the trees, these trees a lighted upon from the front while the A-10's nosewheel light shine on them from the back. - Sound: If you use the flyby view on the first and second A-10 that take-off, their flyby sound is chopped by that of the nearby heli's. Also, i got a headache looking from pilot view the first time i watched the track. So hectic... didn't you had a soar neck or so after making the track? And... the runway is too short for the B1-B to take off propherly. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
Megagoth1702 Posted November 29, 2012 Author Posted November 29, 2012 - Sound: If you use the flyby view on the first and second A-10 that take-off, their flyby sound is chopped by that of the nearby heli's. Also, i got a headache looking from pilot view the first time i watched the track. So hectic... didn't you had a soar neck or so after making the track? I think the sound issues is simply caused by the amount of sounds played at the same time. It's shit ton of planes playing multiple sounds each so I guess the sound system was overloaded. @camera movement - I think I used the mouse there, not my headtracker. :p [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
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