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Posted (edited)

Well at least for me at least, but I am sure for many others as well:

 

I think you all have suffered at least a bit about the lack of ACM skills of the AI pilots in FC2 ...

 

This weekend I decided to go with the prepurchase for FC3, and let my share with you that not only the graphics are just amazing (in my opinion better than arcade blockbusters Ace Combat Assault Horizon, HAWX2 and simulators SF2, BMS, FreeFalcon 6, etc) but the skills of the AI pilots in dogfights are so much better.

 

While the AI still loves too much vertical loops, they also try to throw several other tricks at you and it's just so fun to try to keep in their tails.

 

I particularly enjoy setting guns-only missions where I appear just behind the enemy.

 

So, for Fighter Collection and Eagle Dynamics, many many :thumbup: and please, I beg of you, don't mess with this fun in the soon to come release/patch versions.

 

Now if possible, we could have more fun in FC3 of course, and in that case, you could probably take a look at the ACM performed by the AI in Strike Fighters 2 NA or Free Falcon 6. If you try to keep up with them, you could really believe that you are fighting against another human amateur pilot which is just fine for fun. It's true that the AI in this games is predictable with time, but that is also fine for having fun and improving skills of the player.

 

Have you guys seen AI ACM skills equivalent of a truly ACE human pilot in other flying games?

Edited by ralch
improving tags
Posted

Enemy AI seems OK. I wish my wingman has the same 'intelligence'. He really loves flying low and slow on the FC2 DAC 2vs2. No matter what I do I just couldn't have a go wherein my wingman survives...

 

One time I was climbing to 20k and I heard him say missile launch 12:00. Next thing he said: Ejecting... It came from a SU-25...

i5 2500K @ 4.2GHz | GTX 470 | 8GB DDR3 @ 1600

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