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Posted (edited)

made a video of it, it's not the best quality but shows what happening

Aircraft is stationary, only my head is moving around a little (and iphone I was recording with)

 

 

My PC is in sig, graphics driver is Catalyst 12.11 beta 8

Any more info you need I can post

HDR is off by the way, anyone seen same thing on their end?

 

By the way I have to say ED have done quite an improvement in DCS World... love every improvement!

Edited by Kuky

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

  • 2 weeks later...
Posted

So not one person has seen this? I tested with clean 1.2.2.7570 version without any modification and even in single screen setup I can still see this bug.

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Yep... Same here... I have seen it, but I don't care to much :p

 

Ps: Hey kuky I've seen that you also has a intel-ati system, and would like to know if you also noticed a big performance hit when I'm looking very close the bushes on the ground (it kills my fps) tks in advance!

Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip

Posted

yes I have seen this on daylight hours with the lights on.

"any failure you meet, is never a defeat; merely a set up for a greater come back",  W Forbes.

"Success is not final, failure is not fatal, it is the courage to continue that counts",
"He who never changes his mind, never changes anything," Winston Churchill.

MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||

Posted (edited)

ok, thanks for the replies, so this is really a bug even on normal 1 monitor setups... good to have it confirmed.

 

aaap_flanker, I have a good CPU and video card and I am not seeing that bad hit with bushes on. I use 400m distance in my settings, 2 possible reason's you see big hit is

 

Your video card is not top of the line so make sure you are don't use lot of AA in game settings (I find 4x to be enough, 8x really the most I would want to use) and in graphics driver make sure you are not using Super-sample AA as that kills it with lot of textures that have alpha channel to be see through in certain areas like bushes, trees etc.

 

So try 4xAA in game and in Catalyst use Adaptive Multi-sample AA at most and see if that makes noticeable difference

 

You can also do one simple tweak... use Notepad++ to edit DCS World/Bazar/Terrain/terrain.cfg.lua file... lines 83 and 87

 

increase squareSzie values from 20.0 and 10.0 to something like 50.0 and 20.0 respectively, that will make the grass little more spread out equally and will reduce amount of AA that has to be done on the grass textures as more of them will be further out from your viewpoint.

Edited by Kuky

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

I've reported this issue for ED to solve also... fingers crossed it doesn't take too long (as I know it's a minor issue but still an annoying graphical anomaly)

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted
ok, thanks for the replies, so this is really a bug even on normal 1 monitor setups... good to have it confirmed.

 

aaap_flanker, I have a good CPU and video card and I am not seeing that bad hit with bushes on. I use 400m distance in my settings, 2 possible reason's you see big hit is

 

Your video card is not top of the line so make sure you are don't use lot of AA in game settings (I find 4x to be enough, 8x really the most I would want to use) and in graphics driver make sure you are not using Super-sample AA as that kills it with lot of textures that have alpha channel to be see through in certain areas like bushes, trees etc.

 

So try 4xAA in game and in Catalyst use Adaptive Multi-sample AA at most and see if that makes noticeable difference

 

You can also do one simple tweak... use Notepad++ to edit DCS World/Bazar/Terrain/terrain.cfg.lua file... lines 83 and 87

 

increase squareSzie values from 20.0 and 10.0 to something like 50.0 and 20.0 respectively, that will make the grass little more spread out equally and will reduce amount of AA that has to be done on the grass textures as more of them will be further out from your viewpoint.

 

Oh, may be thats the reason, I use super sample aa.... When I'm back I will try this setings with catalyst! Tks!!!

Intel i5 11700F + H80 | 4x4GB 3200mhz RAM | AORUS ELITE B560M | Samsung 850 PRO SSD 256gb| KINGSTON SA400 480GB SSD | WD 500GB | Gigabyte GTX 1070 8GB | Antec 1200 PSU | Thrustmaster Warthog HOTAS and homemade panels and rudder pedals | 24" Samsung T24C550 @60Hz 2ms | Opentrack 3 led clip

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