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Posted

There is little to be said. Just fast forward the trk to about 1100s and watch.

It's starting from the 1189s of the trk, when I testing the max G of the aircraft.

 

Another interesting thing is the log said my right wing guns were failed when the wing was breaking, but I could still fire them after that.

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[sIGPIC][/sIGPIC]

Posted

But it's great!! It's combat probed in many aircraft you can still fly with a wing broken like that (although I don't want to make the test myself...), but no one simulator simulates that, until now... :thumbup:

 

S!

"I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war."

-- Major-General Frederick B. Maurice

Posted
But it's great!! It's combat probed in many aircraft you can still fly with a wing broken like that (although I don't want to make the test myself...), but no one simulator simulates that, until now...

 

Aces High II and Rise of Flight both did it a long time ago, but I believe DCS does it better.

Posted

I tried several times of the G limit today. I found the aircraft will never servive a 8G maneuver. The G indicator never goes higher than 8G.

 

According to the manual page102:

"The P-51D structural load limit is +8G and -4G (plus a standard safety factor of 1.5)."

The safety factor of 1.5 looks like not simulated in the sim.

 

I think this factor means a higher than 8G maneuver will have a chance to damage the aircraft. This chance will increase if the G goes up. And when it reachs 12G, the chance shall be 100%.

[sIGPIC][/sIGPIC]

Posted

The section of the wing you lost is not responsible for the highest lift / low pressure zone along the wing. Yet I didn't yet come accross such an emrgency... Will try to get it and report back ;-)

 

The feeling of the unbalance is quite small. Much smaller than that of drop one bomb and flying with the other onboard.

Flight Simulation is the Virtual Materialization of a Dream...

  • ED Team
Posted
I tried several times of the G limit today. I found the aircraft will never servive a 8G maneuver. The G indicator never goes higher than 8G.

 

According to the manual page102:

"The P-51D structural load limit is +8G and -4G (plus a standard safety factor of 1.5)."

The safety factor of 1.5 looks like not simulated in the sim.

 

I think this factor means a higher than 8G maneuver will have a chance to damage the aircraft. This chance will increase if the G goes up. And when it reachs 12G, the chance shall be 100%.

 

Did you ever see G-load chart in the manual?

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted
Did you ever see G-load chart in the manual?

Yes.

The chart tells me how to calculate the MAX G can be pulled at certain IAS and GW. Is that the same way to calculate the structural load limit with certain GW? But I still can not find the safety factor of 1.5 in it.

[sIGPIC][/sIGPIC]

  • ED Team
Posted
Yes.

The chart tells me how to calculate the MAX G can be pulled at certain IAS and GW. Is that the same way to calculate the structural load limit with certain GW? But I still can not find the safety factor of 1.5 in it.

 

Yes, 1.5 is the safety factor. But there is a little catch here - if you override safety limit but do not reach structural failure once, your absolute structuaral lmit decreases. So if you try to tempt fate several times you will be unlucky. The metal has fatigue.

 

THe common practice is that if the plane accelerometer brings max reading more than safety limit the ground crew must carefully examine the plane to find broken rivets, cracks, metal deformation, etc.

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted

And... don't forget that the chart is specif for a given GW and one has to adapt for the current GW too!!!!

 

I have spent a few hours testing with different GWs, and found the performance of the model simply astounding!

 

Also, the more I "fly" it the more it looks easy to control, because I am progressively adapting my brain to control inputs correct for this sim, as opposed to the experience in huge lag I brought from other simulators....

 

This is why each time I start DCS World now it's fun and a lot of joy time :-)

Flight Simulation is the Virtual Materialization of a Dream...

Posted

OK. In real life we must have a very heavy stick force to pull a high G, and our body will alert us before the aircraft reaching the G limit.

 

In the sim, we have no feeling of G load directly, and the max stick force is no difference to that when on the ground (Except some FFB sticks, but I'm using X-65F).So we should notice the G from the gauge, sound, shaking and exprience.

 

Another thing in the test was found. Dropping bombs in a inverted straight level flight, bombs will pass through the wings.

[sIGPIC][/sIGPIC]

  • ED Team
Posted
OK. In real life we must have a very heavy stick force to pull a high G, and our body will alert us before the aircraft reaching the G limit.

 

In the sim, we have no feeling of G load directly, and the max stick force is no difference to that when on the ground (Except some FFB sticks, but I'm using X-65F).So we should notice the G from the gauge, sound, shaking and exprience.

 

Another thing in the test was found. Dropping bombs in a inverted straight level flight, bombs will pass through the wings.

 

Noway. There are some easy ways to get wings apart in RL - to have improper trimmed elevator, for example. By the way, elevator control force is not so high in Mustang... Moreover, if you have CG aft or even it's normal there is a inverse force derivative in pitch control when the stick forces decreases as the G-load increases.

 

Anyway, the G-load gauge is not a simple furniture on the board. GLOC effects in the sim is very useful too - it's your body in RL.

 

Bombs has this feature since early DCS - must be fixed though.

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

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