Devrim Posted December 29, 2012 Posted December 29, 2012 This is my observation. It may be wrong. I'll try to tell with my poor English. In first image, you see an A-10C with 60 FPS. In second image, we're under the ground and seeing A-10C and the sea with 60 FPS. Now, we're under the sea and again with 60 FPS. Here're the questions. Isn't FPS suppose to go down in second image? Also, isn't it suppose to go down futher in third image? ... at least a few frames?... no difference?... In my opinion, the FPS values must be different. Because "on the ground" camera doesn't see the sea. So, if "on the ground" and "under the ground" FPS values are equal, then I'm thinking that DCS always calculating sea movements (motions). And if so, isn't there a mistake here? Thank you. Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
BTTW-DratsaB Posted December 29, 2012 Posted December 29, 2012 I think this has long been a "problem" with lockon (and other games) and is one of the reasons players always ran with the sea a low quality, as it is rendered under the terrain. But, you may actually see a difference if you turn Vsync off. You have a good PC, so your not actually seeing what your FPS limits are in those screen shots as Vsync is cutting in a limiting your FPS to your monitors refresh rate (60hz). Turn Vsync off and let us know what happens. I'd be interested to know anyway. Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64. Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On
Devrim Posted December 30, 2012 Author Posted December 30, 2012 Thank you really very much for your interesting. As you said I turned VSync off and tried again. Cam on ground: avr. 74~76 FPS, Cam under ground: avr. 64~67 FPS, Cam under sea: avr. 95~101 FPS. I'm really confused now. :) What do you think about these result? Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
159th_Falcon Posted December 30, 2012 Posted December 30, 2012 Makes perfect sense first option is just what your normally getting in game second one is rendering water as far as you can see, hence a decent hit in frames third you don't see any water, nor ground textures, hence far less stuff to render, and thus higher fps then in 1. Nothing odd there. [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Devrim Posted December 30, 2012 Author Posted December 30, 2012 Oh, yes, actually it seems right there, I don't know how I didn't see it... May be, it was early morning, my head didn't work I think... Yes, as you said, those values shows that DCS doesn't calculate (render) the sea when cam is on the ground... Thanks. :D Case closed! Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
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