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Posted (edited)

Hello Guys,

I heard that DCS is very demanding on Upload speed of server. Rumours are 1 client means 1Mb on server side.

 

Results from today's hosting. Maybe someone is interest:

1,5h long battle.

Avarage cca 8 players on server.

 

Total up: 456 MB

Total dn: 78MB

 

Avg up 77KB/s

Avg dn:13KB/s

Maximum up: 335KB/s

 

=> DCS is not so demanding as rumours say.

Avg upload is also higher because of loading of mission by clients during game. You can see that clearly on graph. (Those few spikes)

 

PS: The graph legend should be bytes instead of kilobytes..

ScreenShot001.thumb.jpg.72f15e3a470ad4f51472788cde9ce4bf.jpg

Edited by alexej21

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.....Vladimir, let's go to Sukhoi.......

  • 2 weeks later...
Posted

That diagram looks strange:

 

1. Traffic speed should be b/s (or B/s, kB/s, kiB/s, MB/s, MiB/s, etc., simply data_per_time). If you evaluated cumulative amount of data transfered, then it might be in "kilobytes", but rising all the time, never going down! If at some time "t" you have already transfered "x" kilobytes, then in time "t+1" you can not have transferred less than those "x" kilobytes...

 

2. I see there "50000-100000 kilobytes". Not sure what it is (see point 1), but if you meen "kilobytes per second", than you have really high traffic, because 100000 kilobytes per second =~ 100 Megabytes per second (not sure if you mean "kilo" as 1000, or 1024)!

Posted (edited)

Please check Max, Min and Avg. - KB/s

Total UP and DN in MB.

 

In the chart should be Bytes, sorry. The graph shows how many bytes was uploaded in every second ("Speed")...

 

Thanks for correction me.

Edited by alexej21

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.....Vladimir, let's go to Sukhoi.......

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