alexej21 Posted January 2, 2013 Posted January 2, 2013 (edited) Hello Guys, I heard that DCS is very demanding on Upload speed of server. Rumours are 1 client means 1Mb on server side. Results from today's hosting. Maybe someone is interest: 1,5h long battle. Avarage cca 8 players on server. Total up: 456 MB Total dn: 78MB Avg up 77KB/s Avg dn:13KB/s Maximum up: 335KB/s => DCS is not so demanding as rumours say. Avg upload is also higher because of loading of mission by clients during game. You can see that clearly on graph. (Those few spikes) PS: The graph legend should be bytes instead of kilobytes.. Edited January 11, 2013 by alexej21 [sIGPIC][/sIGPIC] .....Vladimir, let's go to Sukhoi.......
[FD]Ripper Posted January 11, 2013 Posted January 11, 2013 Here the same thing happens, especially when we started to move the tanks in CA, that will be a problem? O.o
Rhinox Posted January 11, 2013 Posted January 11, 2013 That diagram looks strange: 1. Traffic speed should be b/s (or B/s, kB/s, kiB/s, MB/s, MiB/s, etc., simply data_per_time). If you evaluated cumulative amount of data transfered, then it might be in "kilobytes", but rising all the time, never going down! If at some time "t" you have already transfered "x" kilobytes, then in time "t+1" you can not have transferred less than those "x" kilobytes... 2. I see there "50000-100000 kilobytes". Not sure what it is (see point 1), but if you meen "kilobytes per second", than you have really high traffic, because 100000 kilobytes per second =~ 100 Megabytes per second (not sure if you mean "kilo" as 1000, or 1024)!
alexej21 Posted January 11, 2013 Author Posted January 11, 2013 (edited) Please check Max, Min and Avg. - KB/s Total UP and DN in MB. In the chart should be Bytes, sorry. The graph shows how many bytes was uploaded in every second ("Speed")... Thanks for correction me. Edited January 11, 2013 by alexej21 [sIGPIC][/sIGPIC] .....Vladimir, let's go to Sukhoi.......
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