CZ_BPK Posted January 2, 2013 Posted January 2, 2013 Mjello. I have a couple of questions regarding the mission editor. 1. I have made a mission where a group of infantry is to be extracted by helicopters. Landing the helicopters on the right spot is no problem. What i would like is when the helicopters takeoff after pickup, the infantry should be deactivated and a message send to the client air plains in the mission. Have tried "Unit outside zone" but it doesn't seem to work. 2. Is it possible to use [and] instead of [or] when setting up a trigger? Any help is appreciated. Thanx in advance.
alexej21 Posted January 2, 2013 Posted January 2, 2013 [And] is a standard settings in you have more than 1 condition. If you wish to use [or] then you must just click on OR button. Regarding your mission. All you need to do is to set trigger, ONCE, GROUP out of zone [chopper] Deactivate group [infantry] and send message to all Don't forget to creat trigger zone prior to this trigger. [sIGPIC][/sIGPIC] .....Vladimir, let's go to Sukhoi.......
Quirkitized Posted January 3, 2013 Posted January 3, 2013 (edited) See attached mission. Triggers 1. Helicopter land > unit inside zone (helo pilot, infantry escape zone) > group activate (infantry), message: helo landing, green smoke marker 2. Infantry extract > all of group inside zone (infantry, infantry escape zone) > deactivate infantry group, flag 1 3. Helo leave message > time since flag 1 (5sec) > message: infantry safe we are rtb, flag 2 Helicopter Landing conditions 1. Land - check "on land" I put five minutes. This is to just keep it on the ground to give infantry time to get there. - Click "stop condition" > is user, 2. This means it will stop it's land condition when Flag 2 activates. What does this all mean Once the helicopter is coming in to land, it will pop green smoke and message the players indicating it is landing. Then infantry will start to run to it. Once the infantry are all inside the group, they will deactivate and five seconds later the helicopter will take off. You do not need to do the delay, I just like the extra five seconds to simulate them getting onboard and stuff. Play the mission first so you can see whats going on, then you'll understand the triggers better. notes You can do UNIT IN ZONE instead of ALL OF GROUP IN ZONE if you don't want to wait for the entire group to get into the zone. You can try to place it so the soldiers run closer to the helo, i was just making this quick for an example For more error forgiveness, you can make the zone larger. Having the entire group in zone trigger, you make their end waypoint past where the helicopter lands. This way, they are all lined up next to the helicopter so it's more believable than just having them far off.infantry extract.miz Edited January 3, 2013 by Quirkitized
CZ_BPK Posted January 3, 2013 Author Posted January 3, 2013 (edited) Helicopter extract soldiers Thanks a lot alexej21 [and] Quirk! :thumbup: This was very helpful - much appreciated. Will test the attached mission this evening. Kind regards. CZ_BPK Edited January 3, 2013 by CZ_BPK
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