snak Posted January 8, 2013 Posted January 8, 2013 can some please explain how I get a group to appear and start moving in laymens terms when another unit is destroyed I guess an example mission would be good Many thanks Paul
MasterZelgadis Posted January 8, 2013 Posted January 8, 2013 Place the unit, that you want to activate, and set it "Late activation". Set a trigger, type once, condition "unit xy dead", action "group activate" You can set up waypoints for the group you want to activate, they will go their waypoint route as soon as they are activated. One thing, the group will be there from the beginning, but sort of invisible. For example if you set a tank on a road, on late activation, and want another vehicle drive down the road, it will drive around the tank, even if it is not activated and therefor not visible "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net
snak Posted January 9, 2013 Author Posted January 9, 2013 Hello MZ thanks for that I tried it but the tank did not appear
MasterZelgadis Posted January 9, 2013 Posted January 9, 2013 How is your trigger set exactly? "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net
snak Posted January 9, 2013 Author Posted January 9, 2013 late activation set for group z new group 1 once trigger name event no event condition group dead (x) Action group activate (z) x os the destroyed group z is the new group that should appear on of group x
MasterZelgadis Posted January 11, 2013 Posted January 11, 2013 Is the whole group dead? Should work then... "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net
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