Erforce Posted January 18, 2013 Posted January 18, 2013 Hello ! i'm wondering if anyone have a clue about this? My goal is to force a player to use instruments and searchlight in a nighttime operation. When loading a mission at night, it automatically loads the NVG, thus removing the ground crew has no effect. It's for Black Shark, but i'm taking every consideration. Didn't found anything in .miz / lua / prefs and script yet. Thank you TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
PeterP Posted January 18, 2013 Posted January 18, 2013 (edited) Here is what I know: It's a setting in the ...\Eagle Dynamics\DCS World\Mods\aircrafts\Ka-50\Cockpit\Scripts\device_init.lua That triggers when the NVG is already installed. line #268: if (LockOn_Options.time.hours < 6 or LockOn_Options.time.hours > 21) or LockOn_Options.cockpit.use_nightvision_googles then add_devs(maintenance_setup_NVG()) else add_devs(maintenance_setup_HMS()) endChanging it to this would probably force you to request for the NVG from the maintenance in the time from 21.00 to 6.00: if LockOn_Options.cockpit.use_nightvision_googles then add_devs(maintenance_setup_NVG()) else add_devs(maintenance_setup_HMS()) endBut I don't really know how to do it in the mission-editor. Edited January 18, 2013 by PeterP 1
Erforce Posted January 18, 2013 Author Posted January 18, 2013 You're THE Man, you just saved my day ! Now it's clear it's a default option, not editable withing a .miz, but THANKS ! I'm sure i can play with this now as Seasons/starmap are respected in DCS. I'll try asap Thanks again ! TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
Speed Posted January 18, 2013 Posted January 18, 2013 (edited) Can you trigger a HMS failure? I've never messed with failures before so I don't know. Edit: No. :( Edited January 18, 2013 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Erforce Posted January 18, 2013 Author Posted January 18, 2013 Muhahhahahahahaha *Dr Evil I didn't messed much with scripting engine yet. And within ME GUI, HMS is not an option. Moreover, i need the HMS and Shkval. If you know how to use the searchlight, it could do miracle, especially with the Lazer mode button. BUT, Peter P found the trick, i just never knew what was the default "Nighttime" I've just made a quick setup, it works like a charm ! Day (shortest) : 204, time, 20h. You're lucky it's clear weather, that'snot the case in my future mission1 (campaign) where you have to steal a shark :D Ohhhhhh dear oh dear ! oh you won't like it ! :D:D I also found that we cannot go further than day 400 (Jul 4th 2012). We'll never know the end of the world in DCS :( 1 TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
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