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Posted

excuse my bad english !

 

 

I have one question:

 

Why can´t we have 6DOF (Track IR- vector expansion) in Flaming Cliffs ?

 

I knew , the Cockpits in FC are not completly in 3D modelled , so it would not gives a good look when you move your virtual head in all directions are possible with 6DOF. But formation flying (in a Su25 for example) would be easyer. Someone , who dont´t like the 6DOF visual results in FC can switch off the axis he dont´ like.

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Posted

Because it wasn't programmed into FC.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

I believe that is exactly what he's asking. Why wasn't it programmed? Or why will it not be in the future?

 

I'm planning on upgrading to BS myself, but it would be nice to have a full 6DOF backup in case we run into alot of bugs like we did with 1.11. That way, we can roll back until they get fixed. :)

Posted

Perhaps because they intend to implement 6DOF ... in 1.2 !

It's a feature for Black Shark - something to distinguish it from previous product.

Effectively you're asking why didn't they just quickly add (free) AFM to a couple of planes in 1.02 before they got started on 1.1 so that if we didn't want to get 1.1 we could still have a play with AFM...

Cheers.

Posted

I think the question has been asked if players would like 6DOF in the existing aircraft at the cost of texture corruption where you move the head around (inside the cockpit that it - of course, returning to normal once you take the 'normal' head position) ... so if you want it, say yes, and maybe, just maybe it will happen. :)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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