ED Team DGambo Posted January 22, 2013 ED Team Posted January 22, 2013 Hi All. To unload the bone or skeletal animation in the "EDM" file, that animation should be located inside the box - it is a regular helper DUMMY in whose Object properteis -> user deffined spelled TYPE = "bounding_box"; " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..."
gregzagk Posted April 28, 2013 Posted April 28, 2013 Hello guys! I am new in 3d modelling and I'm trying to make a ground vehicle with bones and animations. Everything seems ok until I add bones to my model and get it into DCS World for testing. The vehicle is ok from the external views and when it it uncontrolled. But when I get into the ground vehicle to test shooting ,it shakes all over the place...It moves up and down on the ground... If I let it with the Autopilot engaged (press C button ) it stops shaking. Without bones and animation the model moves ok .Any ideas? :helpsmilie: Thanks in advance! "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
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