pepin1234 Posted February 2, 2013 Posted February 2, 2013 Hi. We know that the MLRS have a big impact in the game FPS, but they are a great tool for the ground commander and rarely we see MLRS because that problem. Anyway some day I hope this problem be solved. Here a list of the MLRS we have in the game but we only use a type single rocket per MLRS unit. ---The rockets available for our MLRS are: BM-21 Grad system: 9M22U rocket Smerch system: 9M55K rocket M270 system: M26 rocket ---Here some list of the reality: BM-21 Grad: Smerch: M270: [sIGPIC][/sIGPIC]
Darkwolf Posted February 2, 2013 Posted February 2, 2013 That can surely be done like with the MBT having several rounds type. However- They is a current bug/design flaw that allows MBT to fire AT and HE rounds whitout reloading by simply alternating them. If something were implemented right now, by switching between the 5 or 6 type of ammunition, the thing would be able to shoot hundreds without reloading :) I wonder how hard the weapons scripts are to modify. [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Darkwolf Posted February 2, 2013 Posted February 2, 2013 Well - had a quick look to he database folder, I couldn't locate the ground weapon ammunition database. :( [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Erforce Posted February 3, 2013 Posted February 3, 2013 Looking for this ? look in your program/ED/DCS/database/scripts for others numbers ;)cannon.luamissile.lua TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
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