KLR Rico Posted February 5, 2013 Posted February 5, 2013 (edited) I haven't been able to find any information on how to effectively employ the HVAR fuze setting. I played around with it in the training mission, but I didn't notice one setting being more effective against an particular type of target vs the other. Does anyone have idea when to use impact delay vs. instant fuzing? Edited February 5, 2013 by KLR Rico clarification i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
VIMANAMAN Posted February 5, 2013 Posted February 5, 2013 Hey Rico, I don't know about rocket fusing options specifically, but bomb delayed fusing is not implemented at the moment, meaning skip bombing is currently not possible (hope this changes at some point). But I see why you ask as there's the setting knob on the weapons panel - I've never tried the delayed setting - But I'm guessing it's not implemented either at the mo. Hope I'm wrong tho.
VIMANAMAN Posted February 7, 2013 Posted February 7, 2013 This doesn't answer your Q any further, but check out the accuracy of the pilot ahead of the gun camera ship in the sequence that starts at 11ish seconds - rail line strike 3 or 4 pairs of rockets bang on where he wants them - awesome! I guess you use delay fused rockets the same as delay fused bombs (conventionally used bombs that is) - i.e. to hit a fixed target / position with more accuracy / less stand off / lower height etc., and still be sure you weren't going to frag your own machine at least?
VIMANAMAN Posted February 8, 2013 Posted February 8, 2013 Continuing with my monologue:) I've always wondered why delay fuses on air launched bombs, rockets, etc. aren't themselves disrupted immediately by the massive impact G's, (at least 500+mph). How can they still function after that? And why the basic weapon structure itself isn't so disrupted that it just doesn't detonate on impact anyway. Maybe my basic assumption about delay fuses is wrong? One bomb disposal / disarming technique I'm aware of is to use explosives to disrupt the devices' layout so much (& so quickly) that the weapon can no longer work?? Surely not dissimilar to going from 500+ mph to zero in a fraction of a second in terms of G forces? Slightly off thread...
KLR Rico Posted February 8, 2013 Author Posted February 8, 2013 Holy cow, that pilot in the video is badass. I've setup a little mission where you attack a convoy, and its become clear that I definately need more rocket practice... As far as the in-game fuzing options, hopefully I can do some testing this weekend to see if they're even modeled. In the mean time, I've learned that delayed fuzing is useful against armored vehicles, where the fragmentation after impact is more effective against the crew inside. (I'll see if I can find that reference). But yes, the concept of having the munition remain intact enough to determine that it's going to delay for a certain amount time after smashing into a target is is pretty mind-blowing... I'd like to find more information on exactly how this is accomplished. i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080 Rift CV1 / G-seat / modded FFB HOTAS
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