alexej21 Posted February 11, 2013 Posted February 11, 2013 Hello Guys, I'm using Slmod 6.3 I am not able to activate chat log. Please see my config: ***************************************************** -- Server options --set to true to make the server automatically pause when only the server host is the only person present in the mission. slmod_pause_when_empty = false --Set to true to make Slmod output a chat log to \Saved Games\DCS\Slmod\Chat Logs\<Date, time stamp>.txt. slmod_log_chat = true -- IF chat logging is set true, then enable this variable to also log team hitting events in the chat log. slmod_log_team_hits = true --[[ What you want to happen when someone team kills. Set this variable to either "kick", "ban", or "nothing" ("ban" only works if you have slmod_admin_tools enabled).]] slmod_team_hit_result = "nothing" --[[ if the slmod_team_hit_result is set to "kick" or "ban", then this variable sets how many team hits are required for a player to be kicked or banned.]] slmod_team_hit_limit = 3 ****************************************************** slmod_log_team_hits = true , I have only chat messages stored in the file :( Thank you, :thumbup: [sIGPIC][/sIGPIC] .....Vladimir, let's go to Sukhoi.......
Speed Posted February 12, 2013 Posted February 12, 2013 Hello Guys, I'm using Slmod 6.3 I am not able to activate chat log. Please see my config: ***************************************************** -- Server options --set to true to make the server automatically pause when only the server host is the only person present in the mission. slmod_pause_when_empty = false --Set to true to make Slmod output a chat log to \Saved Games\DCS\Slmod\Chat Logs\<Date, time stamp>.txt. slmod_log_chat = true -- IF chat logging is set true, then enable this variable to also log team hitting events in the chat log. slmod_log_team_hits = true --[[ What you want to happen when someone team kills. Set this variable to either "kick", "ban", or "nothing" ("ban" only works if you have slmod_admin_tools enabled).]] slmod_team_hit_result = "nothing" --[[ if the slmod_team_hit_result is set to "kick" or "ban", then this variable sets how many team hits are required for a player to be kicked or banned.]] slmod_team_hit_limit = 3 ****************************************************** slmod_log_team_hits = true , I have only chat messages stored in the file :( Thank you, :thumbup: Odd. Thanks for the report. Which is it though, does it not log team hits for you, or does it not generate a chat log? For future reference, you might want to use the Slmod thread to report things like this- it's a common place that I will look at at least once every few days. A report some place like here, I might miss. It might be that you have a Lua error in your config file. If so, Slmod will ignore your config file and revert to default settings. It will generate a message in dcs.log if this is the case. If you're using an admin registration password, don't forget that it must be in quotes, like in the example I provide. To try to figure out what is going on, first off do some team-hitting, say some chat message(s), then upload the server's dcs.log file- that's Saved Games/DCS/Logs/dcs.log. I would possibly also need the server's config.lua file, and the chat log itself, if you get one. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
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