alfredo_laredo Posted March 9, 2013 Posted March 9, 2013 Hi, im making my first mission and this is the overall situation. A Convoy is running away, two trucks and a few BTR, the objective is to send a helicopter to "capture" one of the crew in a truck. But they can only ingress once the BTR have been eliminated. So the 2 UH60 start the mission on the air near the area, I used the land option, for the helicopters to wait until BTR are destroyed. THe convoy is on the move. once the A-10 destroy the BTR (using a "less than %) trigger, the UH60 resume their flightplan by using the "Switch Waypoint". and the trucks will stop their movement. My intention is for the UH60 to find where the trucks stopped, and land near them or just hover near them, a few second and then go home with their captive. THe problem is that the convoy has been moving, the longer I take to Kill the BTR, the farther away they are. Is there any option, trigger or somthing to make the UH60 search for the trucks in an area? THanks. A.K.A. Timon -117th- in game
Quirkitized Posted March 9, 2013 Posted March 9, 2013 (edited) I've never been able to do something like this with triggers, but it might be possible with scripts. Speed or Grimes would have to chime in on that, still do not think it's possible for the AI helicopter to know where the units are killed, have stopped, then land near them. What you can do for a work around would be something like this: BTR & Truck convoy spawns at point A A-10 Group has until they reach point B (a zone) A-10 Group kills btr unit, the convoy continues to (zone) Once the convoy gets to the zone, they'll stop and the helicopter will land in it (you'll set it up so the helicopter lands in the zone near the truck) If the a-10 group does not kill the btr before then, then mission failed. Or something like that, just gotta do a work around... you could also set it up so once the BTR's are killed, you can do "GROUP AI OFF" to make the convoy stop where ever you kill the btr, but that doesn't fix the issue I guess, since no way for the AI to know where it died... Edited March 9, 2013 by Quirkitized
alfredo_laredo Posted March 11, 2013 Author Posted March 11, 2013 Thanks, I just added a new secundary objective to destroy a bridge, so that the convoy will have to stop at a designated area =) Not the best solution, but the simpliest. Thanks A.K.A. Timon -117th- in game
Speed Posted March 12, 2013 Posted March 12, 2013 Yes, it's possible to do this with a script, so if you grow dissatisfied with your solution, let us know. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
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