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Posted (edited)

I am trying to use the gun pods as per training video

and the problem i'm running into is trying to use all 4 gun pods to fire on a target flying straight and level using shkval and auto pilot. I have the fire control system setup just like in the video. I lock the target with the shkval, turn on auto pilot, then activate the laser and wait for the shoot cue.. when I pull the trigger all I get is a single blip out of the pods then the shkval will break lock on the target after I over fly the target. When I say blip.. I mean.. a single shot.

 

Not sure what is wrong but I'm doing everything you see in the video and I can't get the pods to fire until after I break lock. Somtimes the count down timer will stop just above the maximum range bar and stay there and will never give a shoot cue.. even if i'm 20k away.

 

I'm using dcs world 1.2.3

 

Thanks guys.

Edited by TulsA-10

" I'm gonna have to be taking your car today. See I have some top secret clown business that supersedes any plans that you might have for this here vehicle."

Posted

Appears to be broken - I'll attend to a report.

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Posted

Salvo mode appears to be inoperative as well, can you confirm this Viper ???.

 

Regards...

Win 11 Home 64Bit, i7-13700K@5.2Ghz Water Cooled, 32 Gb RAM, PNY RTX4090, Pimax Crystal, Quest Pro, Realsimulator FSSB R3 ULTRA, Virpil/Thrustmaster Warthog HOTAS combo, MFG Crosswind Pedals.

Posted

That's kind of wierd: After 1.2.3 I made a little Gunpod test with a mate. And thought they kind of "work". From what I can tell DCS has resolved to some sort of Hotfix regarding the Infinite-Gunpod-Ray and therefore other clients will not see your Gunpod-Tracers at all.

 

But if I'm not completely mistaken they worked on my tests. Make sure to press C and then Ctrl + Space until you are NOT in "Gun" or "All" mode... Lasering for your Gunpods only works in GNPD Mode.

 

I have noticed issues with Salvo Mode for the Vikhrs though. Not sure if SU25-T and/or even KA-50.

 

Posted
That's kind of wierd: After 1.2.3 I made a little Gunpod test with a mate. And thought they kind of "work". From what I can tell DCS has resolved to some sort of Hotfix regarding the Infinite-Gunpod-Ray and therefore other clients will not see your Gunpod-Tracers at all.

 

But if I'm not completely mistaken they worked on my tests. Make sure to press C and then Ctrl + Space until you are NOT in "Gun" or "All" mode... Lasering for your Gunpods only works in GNPD Mode.

 

I have noticed issues with Salvo Mode for the Vikhrs though. Not sure if SU25-T and/or even KA-50.

 

 

First off. Thanks guys for the reply. I'm in nny mode and not pny. I was afraid you guys would say "Broken" but I wanted to make sure I'm not doing something wrong.

" I'm gonna have to be taking your car today. See I have some top secret clown business that supersedes any plans that you might have for this here vehicle."

Posted

Sorry for cross posting on your thread TulsA, but didn't really want to start a new thread.

 

Just noticed that the Salvo mode for bombs/vikhrs on the 25T are also not working as they used too.... the KA-50 vikhrs are firing ok in pairs.

 

Hopefully they're already aware of this and provide a fix in a future update...

Win 11 Home 64Bit, i7-13700K@5.2Ghz Water Cooled, 32 Gb RAM, PNY RTX4090, Pimax Crystal, Quest Pro, Realsimulator FSSB R3 ULTRA, Virpil/Thrustmaster Warthog HOTAS combo, MFG Crosswind Pedals.

Posted

Yeah.. I should of posted this under Su-25t bugs.. but it was late and I was not paying attention obviously. I also noticed that firing the vikhrs in pairs does not work either. I might go back to 1.2.2 for now.. although, I could just pretend I have a busted Su suffering from neglect Haha.

" I'm gonna have to be taking your car today. See I have some top secret clown business that supersedes any plans that you might have for this here vehicle."

Posted

Can we move this thread to DCS World bug reports page? I want to make sure this issue gets reported. Thank you.

" I'm gonna have to be taking your car today. See I have some top secret clown business that supersedes any plans that you might have for this here vehicle."

Posted
I also noticed that firing the vikhrs in pairs does not work either.

 

Working fine in latest build.

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Posted
Working fine in latest build.

 

I'll have to try firing them in pairs tonight. I have not applied the 1.2.3 update 1 yet so are they working due to the update? How are you able to get them to fire in pairs? I'm doing it by the book.

" I'm gonna have to be taking your car today. See I have some top secret clown business that supersedes any plans that you might have for this here vehicle."

Posted (edited)
I'll have to try firing them in pairs tonight. I have not applied the 1.2.3 update 1 yet so are they working due to the update? How are you able to get them to fire in pairs? I'm doing it by the book.

 

Apologies, I am referring to the latest Dev/testers build. What this means is that it *should* make it into the next update without me having to report the issue as a bug as it has already been fixed.

 

To elaborate on the above, when we as testers get a report from the forums regarding a bug we first test it against the public build to eliminate possible user/PEBKAC errors. Once replicated, we test against the latest testers build and if the issue still persists, it's reported as a bug, fixed and merged in the next update if all goes well. In this instance it has already been rectified so hopefully should be with you in, as said, the next update.

 

Same goes for the original question regarding Gunpods in Combat Steering mode.

Edited by 159th_Viper
Typo's

Novice or Veteran looking for an alternative MP career?

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Posted
Apologies, I am referring to the latest Dev/testers build. What this means is that it *should* make it into the next update without me having to report the issue as a bug as it has already been fixed.

 

To elaborate on the above, when we as testers get a report from the forums regarding a bug we first test it against the public build to eliminate possible user/PEBKAC errors. Once replicated, we test against the latest testers build and if the issue still persists, it's reported as a bug, fixed and merged in the next update if all goes well. In this instance it has already been rectified so hopefully should be with you in, as said, the next update.

 

Same goes for the original question regarding Gunpods in Combat Steering mode.

 

I see.. Glad to see your build is working.. now if we could only get those darn gun pods, and salvo working. :thumbup:

" I'm gonna have to be taking your car today. See I have some top secret clown business that supersedes any plans that you might have for this here vehicle."

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