GAJ52 Posted April 8, 2013 Author Posted April 8, 2013 I raised a Support Ticket on this issue and had an interesting reply today. They acknowledge there is a problem with AI behaviour and confirm t will be fixed at some point in the future, but he couldn't say when. Apparently when an attack order is given to the AI Wingman it removes his Datalink point, this then makes them only see the target using their Mk 1 Eyeball. I only hope ED will see this is a fairly significant problem for us Single Player simmers and move it up their to-do list. The frustrating thing is at one point this was working perfectly, but seems to have been broken during one of the past updates. Glen GAJ52 Intel i7-7700K @ 4.60GHz | 32 GB Ram | Win 10 Pro 64 | GTX 1080i 11.00MB | Saitek X52 Pro
Nate--IRL-- Posted April 8, 2013 Posted April 8, 2013 Things will always get broken with continuous updates, it is the nature of the beast. I'll still collect info on odd AI behaviour though. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
GAJ52 Posted April 9, 2013 Author Posted April 9, 2013 I'll still collect info on odd AI behaviour though. Nate I think I can provide you with plenty of that :smilewink: GAJ52 Intel i7-7700K @ 4.60GHz | 32 GB Ram | Win 10 Pro 64 | GTX 1080i 11.00MB | Saitek X52 Pro
GAJ52 Posted May 10, 2013 Author Posted May 10, 2013 I thought I would come back to my original thread and main gripe with Blackshark 2..... the useless wingmen when attacking Datalink targets. Well after installing the 1.2.4.11855 patch I have had practically 100 per cent success rate in getting my wingman to attack Datalink targets. He is also not charging in on top of the target before attempting to engage, also that ridiculous 'dance' he would perform after giving the 'attack Datalink target' command has also gone. Although I don't remember seeing anything specific about this problem in the 1.2.4 Patch fix list, some work has definitely been done to correct the wingman attack problems of the past. So far for me at least its now back to how it was a few patches ago - thanks ED :thumbup: 1 GAJ52 Intel i7-7700K @ 4.60GHz | 32 GB Ram | Win 10 Pro 64 | GTX 1080i 11.00MB | Saitek X52 Pro
Erforce Posted May 10, 2013 Posted May 10, 2013 (edited) Really ? gonna test it asap ! Actually Monkey AI is the worst bug in BS. no tactic available, only rambo style. Edit : Oh, nice, it works pretty great atm. I'll update my datalink tuto when i'll have time Edited May 10, 2013 by Erforce TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
Griffin Posted May 11, 2013 Posted May 11, 2013 (edited) Thanks a lot to Nate for testing and reporting and whoever at ED who fixed this. I can now look forward to flying campaigns as soon as I get my KomodoSim pedals! To Nate; please keep up the good work and recommend some of our active Shark pilots to be testers. Edited May 11, 2013 by Griffin
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