Pegazus Posted March 31, 2013 Posted March 31, 2013 (edited) Hello every one ! I am new to DCS! I am trying to do a fictional skin of the P51D for a aerobatic team. I would like a bit of guidance of you guys... So it's the 1st time i do skinning and i am a bit lost on the procedure of integration of the Skin itself into DCS. Here bellow my following procedure: 1- PSD--> to BMP 2- BMP--> to DDS DXT5 3- Modification of description.lua: livery = { {"P51D_FUZ_FRONT", 0 ,"p51D_DIF_EVAT_Fuz_Front",true}; {"P51D_FUZ_REAR", 0 ,"p51D_DIF_EVAT_Fuz_Rear",true}; {"P51D_WING_L", 0 ,"p51D_DIF_EVAT_L_Wing",true}; {"P51D_WING_R", 0 ,"p51D_DIF_EVAT_R_Wing",true}; {"P51D_FUZ_FRONT", 2 ,"p51D_SPEC_EVAT_Fuz_Front",true}; {"P51D_FUZ_REAR", 2 ,"p51D_SPEC_EVAT_Fuz_Rear",true}; {"P51D_WING_L", 2 ,"p51D_SPEC_EVAT_L_Wing",true}; {"P51D_WING_R", 2 ,"p51D_SPEC_EVAT_R_Wing",true}; {"pilot_P51_patch", 0 ,"empty",true}; -- øåâðîí íà êîìáèíåçîíå ëåò÷èêà } name = "EVAT_void " countries = {"USA"} the result of that procedure is an orange skin marked missing texture... I must do something wrong ... but what .... :cry: :helpsmilie::helpsmilie: Could you please help me to resolve that problem ? Thank you in advance ! Edited March 31, 2013 by Pegazus adding text
joey45 Posted March 31, 2013 Posted March 31, 2013 (edited) {"P51D_FUZ_FRONT", 0 ,"p51D_DIF_EVAT_Fuz_Front",true}; {"P51D_FUZ_REAR", 0 ,"p51D_DIF_EVAT_Fuz_Rear",true}; {"P51D_WING_L", 0 ,"p51D_DIF_EVAT_L_Wing",true}; {"P51D_WING_R", 0 ,"p51D_DIF_EVAT_R_Wing",true}; {"P51D_FUZ_FRONT", 2 ,"p51D_SPEC_EVAT_Fuz_Front",true}; {"P51D_FUZ_REAR", 2 ,"p51D_SPEC_EVAT_Fuz_Rear",true}; {"P51D_WING_L", 2 ,"p51D_SPEC_EVAT_L_Wing",true}; {"P51D_WING_R", 2 ,"p51D_SPEC_EVAT_R_Wing",true}; true to change "true" to "false" P51D_FUZ_FRONT < don't change this 0 < that is the Difuse map 2 < that is the Specular map p51D_DIF_EVAT_Fuz_Front < File name, make sure that is the same 1- PSD--> to BMP either Photoshop or GiMP 2- BMP--> to DDS DXT5 GiMP > http://registry.gimp.org/node/70 PS > https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop This is my latest skin {"P51D_FUZ_FRONT", 0 ,"p51D_DIF_Fuz_Front",false}; {"P51D_FUZ_REAR", 0 ,"p51D_DIF_Fuz_Rear",false}; {"P51D_WING_L", 0 ,"p51D_DIF_L_Wing",false}; {"P51D_WING_R", 0 ,"p51D_DIF_R_Wing",false}; {"P51D_FUZ_FRONT", 2 ,"p51D_DIF_Fuz_Front_spec",false}; {"P51D_FUZ_REAR", 2 ,"p51D_DIF_Fuz_Rear_spec",false}; {"P51D_WING_L", 2 ,"p51D_DIF_L_Wing_spec",false}; {"P51D_WING_R", 2 ,"p51D_DIF_R_Wing_spec",false}; {"P51D_BORT_NUMBER_COCPIT_01", 0 ,"p51D_DIF_Fuz_Front",false}; {"P51D_BORT_NUMBER_COCPIT_01", 2 ,"p51D_DIF_Fuz_Front_spec",false}; {"P51D_BORT_NUMBER_COCPIT_01", DECAL ,"empty",true}; These are the numbers on the Aircraft name = "SEA-1" countries = {"USA", "RUS", "FRA", "UKR", "SPN", "NETH", "TUR", "BEL", "GER", "NOR", "CAN", "DEN", "UK", "GRG", "ISR", "ABH", "RSO", "ITA"} Edited March 31, 2013 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Pegazus Posted March 31, 2013 Author Posted March 31, 2013 (edited) thank you for your help! the problem is solved ! Juste a question what are the spec for ({"P51D_WING_L", 2 ,"p51D_DIF_L_Wing_spec",false}; ) ? Are they texture has well? Edited March 31, 2013 by Pegazus
joey45 Posted March 31, 2013 Posted March 31, 2013 (edited) True > it is loaded in the main game dir set to true False > Not in the game main dir set to false in the P-51 PSD you will see a group called SPEC that is what you need aswel. Edited March 31, 2013 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Pegazus Posted March 31, 2013 Author Posted March 31, 2013 Oh oki i see! Thank you very much. I will try all that ! I will post a new thread when the job is done ! :joystick:
Robo. Posted March 31, 2013 Posted March 31, 2013 Oh oki i see! Thank you very much. I will try all that ! I will post a new thread when the job is done ! :joystick: Good luck mate! The Spec is specular file determining the matt / shiny surfaces and reflections of the finish.
Pegazus Posted March 31, 2013 Author Posted March 31, 2013 Oh i see, so you suggest not include spec ??? (maybe it is a stupid question) But just trying to understand how it works...
joey45 Posted March 31, 2013 Posted March 31, 2013 include the spec maps or you'll get those lines.. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
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