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Posted (edited)

Hello every one !

I am new to DCS!

I am trying to do a fictional skin of the P51D for a aerobatic team.

I would like a bit of guidance of you guys...

 

So it's the 1st time i do skinning and i am a bit lost on the procedure of integration of the Skin itself into DCS.

 

Here bellow my following procedure:

 

1- PSD--> to BMP

2- BMP--> to DDS DXT5

3- Modification of description.lua:

 

livery = {

{"P51D_FUZ_FRONT", 0 ,"p51D_DIF_EVAT_Fuz_Front",true};

{"P51D_FUZ_REAR", 0 ,"p51D_DIF_EVAT_Fuz_Rear",true};

{"P51D_WING_L", 0 ,"p51D_DIF_EVAT_L_Wing",true};

{"P51D_WING_R", 0 ,"p51D_DIF_EVAT_R_Wing",true};

{"P51D_FUZ_FRONT", 2 ,"p51D_SPEC_EVAT_Fuz_Front",true};

{"P51D_FUZ_REAR", 2 ,"p51D_SPEC_EVAT_Fuz_Rear",true};

{"P51D_WING_L", 2 ,"p51D_SPEC_EVAT_L_Wing",true};

{"P51D_WING_R", 2 ,"p51D_SPEC_EVAT_R_Wing",true};

 

 

 

{"pilot_P51_patch", 0 ,"empty",true}; -- øåâðîí íà êîìáèíåçîíå ëåò÷èêà

 

 

}

name = "EVAT_void "

countries = {"USA"}

 

the result of that procedure is an orange skin marked missing texture...

I must do something wrong ... but what .... :cry:

:helpsmilie::helpsmilie:

Could you please help me to resolve that problem ?

Thank you in advance !

Edited by Pegazus
adding text
Posted (edited)
{"P51D_FUZ_FRONT", 0 ,"p51D_DIF_EVAT_Fuz_Front",true};

{"P51D_FUZ_REAR", 0 ,"p51D_DIF_EVAT_Fuz_Rear",true};

{"P51D_WING_L", 0 ,"p51D_DIF_EVAT_L_Wing",true};

{"P51D_WING_R", 0 ,"p51D_DIF_EVAT_R_Wing",true};

{"P51D_FUZ_FRONT", 2 ,"p51D_SPEC_EVAT_Fuz_Front",true};

{"P51D_FUZ_REAR", 2 ,"p51D_SPEC_EVAT_Fuz_Rear",true};

{"P51D_WING_L", 2 ,"p51D_SPEC_EVAT_L_Wing",true};

{"P51D_WING_R", 2 ,"p51D_SPEC_EVAT_R_Wing",true};

 

true to change "true" to "false"

 

P51D_FUZ_FRONT < don't change this

 

0 < that is the Difuse map

2 < that is the Specular map

 

p51D_DIF_EVAT_Fuz_Front < File name, make sure that is the same

 

1- PSD--> to BMP

 

either Photoshop or GiMP

 

2- BMP--> to DDS DXT5

 

GiMP > http://registry.gimp.org/node/70

PS > https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

 

This is my latest skin

 

{"P51D_FUZ_FRONT", 0 ,"p51D_DIF_Fuz_Front",false};
{"P51D_FUZ_REAR", 0 ,"p51D_DIF_Fuz_Rear",false};
{"P51D_WING_L", 0 ,"p51D_DIF_L_Wing",false};
{"P51D_WING_R", 0 ,"p51D_DIF_R_Wing",false};
{"P51D_FUZ_FRONT", 2 ,"p51D_DIF_Fuz_Front_spec",false};
{"P51D_FUZ_REAR", 2 ,"p51D_DIF_Fuz_Rear_spec",false};
{"P51D_WING_L", 2 ,"p51D_DIF_L_Wing_spec",false};
{"P51D_WING_R", 2 ,"p51D_DIF_R_Wing_spec",false};

 

{"P51D_BORT_NUMBER_COCPIT_01", 0 ,"p51D_DIF_Fuz_Front",false};
{"P51D_BORT_NUMBER_COCPIT_01", 2 ,"p51D_DIF_Fuz_Front_spec",false};
{"P51D_BORT_NUMBER_COCPIT_01", DECAL ,"empty",true};                

These are the numbers on the Aircraft

 

name = "SEA-1"
countries = {"USA", "RUS", "FRA", "UKR", "SPN", "NETH", "TUR", "BEL", "GER", "NOR", "CAN", "DEN", "UK", "GRG", "ISR", "ABH", "RSO", "ITA"}

Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)

thank you for your help!

the problem is solved !

 

Juste a question what are the spec for ({"P51D_WING_L", 2 ,"p51D_DIF_L_Wing_spec",false};

) ?

Are they texture has well?

Edited by Pegazus
Posted (edited)

True > it is loaded in the main game dir

set to true

screen130331162722.th.jpg

 

False > Not in the game main dir

set to false

screen130331154239.th.jpg

 

in the P-51 PSD you will see a group called SPEC that is what you need aswel.

Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Oh oki i see!

 

Thank you very much.

 

I will try all that !

 

I will post a new thread when the job is done ! :joystick:

 

Good luck mate! The Spec is specular file determining the matt / shiny surfaces and reflections of the finish.

Posted

Oh i see, so you suggest not include spec ??? (maybe it is a stupid question)

 

But just trying to understand how it works...

Posted

include the spec maps or you'll get those lines..

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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