Severum Posted April 2, 2013 Posted April 2, 2013 Does anyone know of any trigger tutorials? I am trying to create a Co-Op campaign which will contain a lot of triggers. However, I cant seem to find any tutorials on how things work. I googled it and used the search button on this site. Cant seem to find anything. Anyone have anything to help me out? As far as what I am looking for, I am looking for everything trigger related. Check Out My Youtube Channel! https://www.youtube.com/channel/UCc1wxp38k2oBAHIXUR20hjQ Like-Share-Subscribe!
Grimes Posted April 2, 2013 Posted April 2, 2013 Not so much in terms of tutorials, but if you have any questions, feel free to ask and someone will likely give you some useful information. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
ENO Posted April 2, 2013 Posted April 2, 2013 He's not kidding- there are a lot of VERY helpful folks in here... him included. However- there are some things you're just going to have to dig in and try for yourself. Once you get yourself pushed in a corner, that's where questions come in. You're talking about "advanced triggers" but it sounds like you're not even ready for "triggers." Speaking as someone who has just started dabbling, my suggestion to you is that you start with very basic ideas. Read through the GUI guide and follow some of the logic examples given in the ME section. Actually follow the example along and watch how units react. Go through the various menus... make some changes- watch the effect it has. Learn the various limitations of various platforms (especially boats, I'm learning). Learn about FLAGS and get your head around what they represent... I only just figured out how they apply and I've been trying to get my head around them for awhile. If you already know about them I won't bore you with the details- but if you need a total noob to explain them in terms you'll understand then I'll gladly do my best! "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Speed Posted April 2, 2013 Posted April 2, 2013 I learned triggers in 2009 by reading the BS GUI manual section on the mission editor, then testing some of the logical rules/situations not covered in the manual. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
mwd2 Posted April 2, 2013 Posted April 2, 2013 ... and at the end, take a mission (any) and take a look into the trigger setup - try to rework, what the builder did and think about what each entry do.... Playing: DCS World Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815
Severum Posted April 2, 2013 Author Posted April 2, 2013 Thanks guys for the helpful responses. I've been working with triggers for a while. Nothing extreme, just adding explosions and messages and stuff like that. I was playing one of the Russian campaigns the other day and messages kept popping up. I want to know how do you do that? As far as flags go, I haven't looked at them. Do you have to set a trigger zone and once someone flies thought it, the message activates? I had it set to 'random' as the trigger set or whatever it was called, that didn't work very well. Check Out My Youtube Channel! https://www.youtube.com/channel/UCc1wxp38k2oBAHIXUR20hjQ Like-Share-Subscribe!
ENO Posted April 6, 2013 Posted April 6, 2013 It's kind of like that. Set up a zone and call it something (don't bother if it's your only one- but it helps if you're going to set up 2-3 or 30. Set up your group and call it something. Set waypoints so the group goes through the trigger zone. Go into your trigger menu- start your trigger with a run once setting, then a condition of "group in zone" and then do the action "message to coalition" or message to group or unit... whichever you decide. If you want something to happen "randomly" also add the "random" condition and set the percentage (25% for example). If you want the aircraft to only receive a message when it is (for example) below a certain altitude you can do "unit altitude below 2000 (meters I believe it is)" and select the applicable units. Remember if you put 2 or 3 units in the same condition then all units will have to meet the condition before you get a 25% chance to activate your message ONE TIME. I'm still working on the "or" condition... Anyway once you've established your parameters to set up the action "message to coalition / blue / Hello! / 30 seconds" you know that on the first occasion when unit A enters Zone 1 at less than 2000m, there's a 25% chance that it will receive the message Hello! and that it will display for 30 seconds. However, if you want it to do that every time it enters that zone, you'll need to set it as a "switched condition." That way, every time it enters the zone (under 2000m) there's a 1 in 4 chance that it'll receive the message "Hello!" for 30 seconds. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Recommended Posts