_Heater_ Posted April 16, 2013 Posted April 16, 2013 DCS 1.2.4 Preliminary Change Log SUBJECT TO CHANGE Version 1.2.4 New Features AI Fw-190D9 with multiple skins. Graphical User Interface. New skin panels. Graphical User Interface. New Module Manager. Flaming Cliffs 3. New Six Degrees of Freedom (6DOF) cockpits for the Su-25, Su-27 and A-10A. Flaming Cliffs 3. Added vertical adjustments to the Su-25 gunsight for bomb, rocket, and missiles delivery. This includes 10 steps down [RALT - H] and 10 steps up [RSHIFT - H]. Combined Arms. Added radar emission control. Key . This allows players to operate SAM radars in radar-silent mode. Combined Arms. Generic automatic transmission. Combined Arms. Axis controls for ground units implemented. The Radio Menu F10 option now works in network games. New trigger actions: "radio item add for coalition", "radio item remove for coalition", "radio item add for group", and "radio item remove for group". New Mission Editor features: -Initialization Script Added -Trigger Action: AI TASK renamed to AI SET TASK -Trigger Action: AI PUSH TASK added -Trigger Action: Set Flag Value added -Trigger Action: Set Internal Cargo added -Group LUA condition and % chance of appearance added Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page DCS World Some issues causing network instability have been fixed. Improved air-to-air missile performance. The missiles dynamic launch zone of fighters has been adjusted. The T-90 tank added the Encyclopedia. Fixed some Mission Editor and GUI crashes. Il-76 damage model has been corrected. Tail numbers stencil shimmering for the Il-76 model is fixed. The standard Russian Air Force MiG-31 skin is fixed. In ME airfield info page now includes airfield ATC frequency. Fixed ME issue regarding statics. Mission debrief. Accounting of released weapons has been corrected. Rearming & Refueling Window. The chaff and flare fields can increase countermeasures amount. Resource Manager (RM) - Smoke generators being duplicated in RM airbase weapons window has been fixed. Resource Manager (RM) - Increased the maximum storage fuel limit to 5,000 tons for each airbase. AI A-10 will no longer shoot all Mavericks at a single target. Axis assignments will print to input .html file ME inability to save file into mods folders has been fixed. Pilot skins added to the E-3A. The S-5 rocket warhead changed from HE to shaped-charge. Corrected valid firing azimuth for FSG "Molniya". New, more accurate, missile dynamics for the SA-19 Tunguska. Airfield marks disappearing after pressing "Cancel" on "Coalitions" window has been fixed. Fixed an issue where AI aircraft and vehicles set invisible = true, then set invisible = false, the ground AI vehicles still could not be detected. Fixed situation if player sets options to "pilot can control vehicle" and the mission doesn't have an aircraft, player can't control units. Fixed ME error when clicking a certain area in the track playback menu. F10 Radio item or add for coalition ALL has been removed. Fixed coalition helicopters unable to take off from aircraft carrier if "takeoff from ramp" condition is selected. Rearm and refuel menus have been removed. "Rearm & Refuel" command will now open Mission Resources Dialog. CG-60 Normandy will now attack Anti-Ship Missiles (ASM). Waypoint actions "Weapon hold" has been fixed. Helicopters sinking when they takeoff from an aircraft carrier has been fixed. Fixed S-300 launches not being shown in the de-brief. The COMM option status will now save in the mission. Fixed AI not always attacking targets during intercept task. Corrected ROE behavior issues. Fixed Tunguska tracking targets through buildings. Fixed server crashes, when one client fires an air-to-air missile and other client joins the game. Fixed F-16C Bl52d having old (Flanker) icon style on F10 view. Fixed incorrect aspect when recording video in 1280*720. ME. Some issues with copying, renaming and removing payloads has been fixed. Fixed helicopter AI ROE and threat reaction. Corrected air to Air ATGM delivery by AI Ka-50s. Fixed the inability to respawn if the aircraft flies into the ground. Fixed severe framerate drop when looking at destroyed civilian train. Fixed the OK button not working when a campaign is finished. Fixed crash when rocket collides with ground (fullscreen only). Adjusted framerate impact of smoke from burning aircraft. Fixed AWACS not performing stop task. Improved Sorbcija ECM pod model. Improved the ejection model for the A-10A/C and F-15C. Corrected scale of F-15C external fuel tanks. New skins for the Su-27 and Su-33. Improved sounds for several aircraft including the F-15C and Su-27. DCS: A-10C Warthog LITENING TGP masking logic has been restored. Corrected MFCD start-up screen wrong color. Fixed AI wingman failing to engage target at Player SPI if AI is not aware/in range of target. Fixed LASTE Wind Edit data entry. Fixed Gun Minimum Range Cue Behavior. Fixed HUD Air speed indicator will TAS in GS mode. HSI course knob will now rotate the course pointer with or without power. Turn Rate Indicator has been calibrated. Fixed the CDU Wind Indication Direction being reversed. Several A-10 callsigns have been corrected. DCS: P-51D Mustang Escort task added to the P-51D. Corrected incorrect fairing door animation. Fixed chassis damage after press RAlt+J on the ground. Fixed DXrenderer error in dsc.log with serial numbers and pilot textures. Fixed demo track 'takeoff-demo.trk'. Fixed error when in-game manual is selected. Fixed drop tanks of P-51D are not synchronized in Multiplayer. Flaming Cliffs 3 This will be the final release version. Price will change to $49.99. Added kneeboard input to flyable aircraft. MiG-29S TWS2 mode is now fixed. Added intro image to Su-33 "Sea Dragon" campaign. A-10A AOA Indexer now works. Corrected some minor issues with the new 3D Su-27 model. Corrected wingmen maneuvers when turning. Fixed wingmen not turning off radar when commanded to do so. Fixed Su-27 campaign mission typos. Pilot models are now correct. Fixed F-15C Fuel Tank Pylon indication on MFD. Fixed tanker not filling external F-15C fuel tanks. Fixed Su-33 getting stuck near island on the Kuznetsov deck. Corrected MiG-29 HUD indications. DCS: Combined Arms Replaced the old generic gun sight with a new one. Adjusted some generic HUD symbology. Fixed player controlled MLRS reloading troubles. Fixed units not resuming previous movement after player takes control. Fixed air defense units with HOLD FIRE ROE not going from ALARM STATE RED to ALARM STATE GREEN when commanded. Added option for Automatic Transmission in CA Special Options. Adjusted the drag factor of Russian AP tank shells. Fixed ability to set the Ready state of AI flights. Fixed ground unit control HUD compass missing from the wide displays. Fixed Alarm State Green for radars revealing radar targets. Adjusted M1A2 side armor. "F10" view. AI aircraft can now land based on ground force commander commands. Fixed night vision only being available off/on outside of binocular view. Fixed the Go To command. Fixed Chaparral target lock issue. Axis controls for ground units implemented. DCS: Black Shark 2 Corrected missing Ka-50 textures in some missions. Fixed Ka-50 wingman calls "engaging enemy air defenses" while evading incoming missile. Fixed Ka-50 training missions showing in training section, as they are only available through the download link. Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - HOTAS: TM Warthog - Cougar \ HP Reverb G2 \ WinWing Panels Tally: I see the degenerate commie who wants to ruin our day.
Tournament Posted April 17, 2013 Posted April 17, 2013 Un mare di roba! Non vedo l'ora di provare i missili!:thumbup: Mi sembra di aver letto però che non c'è nulla al riguardo sul modello di volo degli aerei di fc3 vero?:( [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic65966_6.gif[/sIGPIC]
TkER Posted April 17, 2013 Posted April 17, 2013 Per "Graphical User Interface. New skin panels" si intende qualche immagine nuova nei menù, o che si può vedere la skins dell' aereo direttamente nel menù come nel primo Lock on ? e questo ? "Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page"
chromium Posted April 17, 2013 Posted April 17, 2013 "Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page" Credo e spero sia riferito allo scripting engine :). Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
TkER Posted April 17, 2013 Posted April 17, 2013 "Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page" Credo e spero sia riferito allo scripting engine :). Hai ragione, potrebbe essere proprio quello :)
_Heater_ Posted April 17, 2013 Author Posted April 17, 2013 Per "Graphical User Interface. New skin panels" si intende qualche immagine nuova nei menù, o che si può vedere la skins dell' aereo direttamente nel menù come nel primo Lock on ? e questo ? "Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page" Hanno modificato i colori nella schermata di assegnazione WP etc etc. SSE = Simulator Script Engine. Il link alla pagina è errato. Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - HOTAS: TM Warthog - Cougar \ HP Reverb G2 \ WinWing Panels Tally: I see the degenerate commie who wants to ruin our day.
PKD Posted April 17, 2013 Posted April 17, 2013 [*]AI A-10 will no longer shoot all Mavericks at a single target. [*]"F10" view. AI aircraft can now land based on ground force commander commands. Qualcuno sà dirmi esattamente cosa si intende?
flanker0ne Posted April 17, 2013 Posted April 17, 2013 1)Credo ci fosse un Bug nella AI che portava gli A-10 (appunto gestiti dalla AI) a lanciare tutti i Maverick su un singolo bersaglio. Probabilmente fino all'impatto del primo missile l'AI vedeva il bersaglio ancora come primario. 2) Con le ultime versioni di CA (anche se ancora con qualche Bug) il Ground Commander può impartire delle istruzioni ai velivoli AI, probabilmente uno dei bug era l'impossibilità a far atterrare i velivoli AI Il condizionale è d'obbligo visto che non mi sono mai cimentato in tali compiti. SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
TkER Posted April 18, 2013 Posted April 18, 2013 Hanno modificato i colori nella schermata di assegnazione WP etc etc. SSE = Simulator Script Engine. Il link alla pagina è errato. Grazie :)
chromium Posted April 18, 2013 Posted April 18, 2013 Confermo, sostanzialmente l'utente CA poteva "attivare" la IA di un velivolo fermo al parcheggio (bastava inserire una rotta), ma non c'era modo una volta in volo di richiedere l'RTB. Certo, finchè questa funzionalità non è client compatibile putroppo l'utilità è molto limitata, almeno secondo il mio parere personale :( Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
VBS_Nero Posted April 30, 2013 Posted April 30, 2013 Ragazzi la 124 e' out >solo il DCSW > il moduli sono ancora alla 123 :) [sIGPIC][/sIGPIC] DCS SQ° Italia Virtual Black Sheep VBS Fan Page Facebook You Tube Page
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