Puddlemonkey Posted April 18, 2013 Posted April 18, 2013 We are able to transmit radio messages and by the looks of it, with the next patch release, we will be able to customise the F10 menu in multiplayer so can allow players to instigate radio conversations and make responses. Is there a method, trigger or whatever to capture when a radio message is actually received? Otherwise, how do we tell whether a radio message was actually received by someone with their radio correctly tuned? Thanks PM
Grimes Posted April 18, 2013 Posted April 18, 2013 Its still the same F10 Other menu, the only difference is that there are a few more triggers associated with it, and it works in MP. It doesn't actually send a radio transmission, it just sets whatever the specified flag is to the corresponding value. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
pepin1234 Posted April 18, 2013 Posted April 18, 2013 Guys I have the CA and I dont find where is the F-10 Radio menu!! The 1.2.4 info say that will be able in MP, but actually we have it in SP for the 1.2.3? [sIGPIC][/sIGPIC]
Puddlemonkey Posted April 18, 2013 Author Posted April 18, 2013 Thanks for the response, Grimes. I realise that it doesn't cause the transmission - a script can do that. However, if you trigger a transmission using the menu, or vice versa, you need to update the menu only if the transmission was received - which requires the radio to have been tuned properly. I can't find a way of testing whether the radio was tuned properly or the transmission was received.
Grimes Posted April 18, 2013 Posted April 18, 2013 I know the export environment probably knows the radios and frequencies players are tuned to, as that is how TARS gets the data to mute specific players over teamspeak. But it isn't accessible within mission scripting. Suppose you can stress heavily for the player to tune to a specific frequency to receive important messages. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Puddlemonkey Posted April 19, 2013 Author Posted April 19, 2013 Ah, ok, thanks. It is still useful to know that it is exported. I guess slmod uses a daemon for similar reasons. Maybe the chaps at ED will do something in the future to make it available in scripting. It will be good to have the F10 menu and even better if we can link it into the radios in a realistic way. Cheers PM
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