VIMANAMAN Posted April 29, 2013 Posted April 29, 2013 It's a small point and I'm thinking medium to long term. I'm coming from thinking about missions for the Huey... but it translates to real world / all scenarios. Would be good if a bombing strike (or significant explosion of any kind) could destroy the trees in the immediate area (relative to ordnance used). Just simply removing trees effected by the blast would be good enough... (But ideally replacing foliated trees, first with 'destroyed trees' like the winter trees we have at the moment, and then with further explosions just leaving the cratered effect). This would enable things like... making visible & then attacking bunkers that are causing friendly infantry problems in forests. A B52 carpet bombing and cutting a swathe through the tree cover to prevent concealed movement in certain areas, etc. for creating LZ's on forested areas. We could have the infantry clear trees with the various ME explosion tricks at our disposal - I'm assuming I could do something with the landmine (perhaps create a new one and call it demo with a timed fuse:) ) + other options I guess. A small additional thought is the Farp Command Post object would make an excellent VC / NVA bunker if it could be armed such as the armed house / barracks etc... Just some thoughts... for what they're worth.
Wichid Posted April 29, 2013 Posted April 29, 2013 Removing trees would look strange without craters! CRAAATERS! Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals
ericoh Posted April 29, 2013 Posted April 29, 2013 I think both these things are very crucial for a sim, you must be able to crater runways, streets etc. for tactical reasons, that then includes trees. Please? =)
VIMANAMAN Posted April 29, 2013 Author Posted April 29, 2013 CRAATERS that made me smile - nice one:) We get the crater effect in pretty much all circumstances - it's just the trees that remain standing no matter what afterwards, that limits the realistic options... Ill try and the find the vid that made me realise how cool it would be if we could clear some weeds... and do a bit of 'gardening'...
Robin_Hood Posted April 29, 2013 Posted April 29, 2013 I think this is not going to happen with the current engine due to the way forests are handled (basically, I think, huge indivisible areas marked as forests) - same reason why trees are not collidable and do not block vision. Maybe with EDGE, though, which should hopefully handle trees better. I sure would like to see that 2nd French Fighter Squadron
VIMANAMAN Posted April 29, 2013 Author Posted April 29, 2013 min 12.30 for instant real defoliation. Damn! I think you're right - it would make such positive a difference for helo ops - bring on EDGE!!! Anyway - can we get the FARP Command post 'armed' ? That would be a small step fwd toward a good Vietnam tool set?
Recommended Posts