Davis0079 Posted May 3, 2013 Posted May 3, 2013 I posted in another threat, but I wanted to put it here for the right people to see The spent shell casings from the KA-50s cannon are coming from the end of the barrel and not from the body of the gun.... i took a couple of screen shots but with the smoke and all its hard to tell....but its very noticeable in game.... I have repeated this a couple times so other ppl should try and see if its just me or what If this is a known thing I apologize for the repeat thread.... It only takes two things to fly, Airspeed and Money.
Davis0079 Posted July 14, 2013 Author Posted July 14, 2013 bump It only takes two things to fly, Airspeed and Money.
Kuky Posted July 14, 2013 Posted July 14, 2013 Replicated in latest test build and reported... thanks PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Flagrum Posted August 17, 2013 Posted August 17, 2013 Replicated in latest test build and reported... thanks Quick fix: Add the marked lines in DCS World\Config\Weapons\aircraft_guns.lua to overwrite the default ejector port position: aircraft_guns("KA_50", gun_mount("2A42", { count1 = 240, count2 = 220, second_box_offset = {0.909, 0, 0} }, { supply_position = {0.305, -0.6, 0.0}, muzzle_pos = {2.793, -0.908, 0.905}, [b][color=Blue] ejector_pos = {-1.65, 0.0, 0.05}, ejector_dir = {3.0, -1.0, 0.0}, [/color][/b] } ) );If the position the shells are ejected now is the correct one ... is debatable. If you have better information about the location, plz tell me.
Flagrum Posted December 26, 2013 Posted December 26, 2013 More corrected values for DCS 1.2.6 and 1.2.7 [b][color=Blue] ejector_pos = {-1.65, 0.0, 0.05}, ejector_dir = {3.0, -1.0, 0.0}, [/color][/b] See this post http://forums.eagle.ru/showpost.php?p=1955925&postcount=240 for mode details (Sorry it's the russian post) Very nice, thank you. Yes, initially I made up the ejector position by myself just by my own imagination ... as I had not found any usable sources. Now we only need ED to add those two lines to their code ...
Flagrum Posted March 28, 2014 Posted March 28, 2014 Seems it will be fixed with 1.2.8 http://forums.eagle.ru/showthread.php?p=2027854#post2027854 DCS: Ka-50 Black Shark 2 • Corrected gun shell cases appearance point. :thumbup: Ty, ED!
Recommended Posts