GAJ52 Posted May 14, 2013 Posted May 14, 2013 Currently using 1.2.4 11855. Using Erforce excellent Datalink tutorial and mission, I set up a Datalink point and sent wingman 4 to go there and wait, which he did with no problems. After a while I set the tanks on the right of the island as a Datalink target for wingman 4 and asked him to attack them, which he did - thanks again ED :) Only slight glitch was he fired two missiles at each tank (two missiles in the air at the same time) even though the first missile made the kill, and on one tank he fired three missiles. I have not seen this before. GAJ52 Intel i7-7700K @ 4.60GHz | 32 GB Ram | Win 10 Pro 64 | GTX 1080i 11.00MB | Saitek X52 Pro
snuffles Posted May 14, 2013 Posted May 14, 2013 It is probably to ensure a kill, rather than conserve ammunition. I don't always openly list my things. But when I do, I put it in my signature.
Erforce Posted May 14, 2013 Posted May 14, 2013 No JG, he said WM4 fired 2 vikhr, not himself. ;) GAJ52, fortunately or not, it's not a bug. Working as intended. Every AI in BS will thow 2 missiles on any heavy armor like Tanks. Sometimes, the first missile doesn't kill the tank, so does the second. That'y why if you send your wingmen to kill tanks, expect them to dispense their ammo twice as fast. ;) TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
GAJ52 Posted May 14, 2013 Author Posted May 14, 2013 That makes sense, I asked WM2 to take out the Sams and he only used one missile per target. Its nice to see ED are listening to our BS2 gripes. Glen GAJ52 Intel i7-7700K @ 4.60GHz | 32 GB Ram | Win 10 Pro 64 | GTX 1080i 11.00MB | Saitek X52 Pro
JG14_Smil Posted May 14, 2013 Posted May 14, 2013 hehe you have to excuse me. I do not fly with AI wingmen. :)
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