Stratos Posted May 19, 2013 Posted May 19, 2013 I'm a bit lost concerning A-G tactics in the Russian fast jets, Su27 and Mig29, specially regarding CAS and interdiction, wondering If someone can help giving advices about weapon loadouts (american weapons seem more effective to me), and general tactics formground attack. Thanks. I don't understand anything in russian except Davai Davai!
Milano Posted May 19, 2013 Posted May 19, 2013 There's not much to it really: Put the thing on the thing and pull the trigger. SU-27s and MiG-29s just aren't made for A-G attack, so there's very little you can do other than get in real fast, drop your ordinance and bugger off before you get hit by AA fire.
Stratos Posted May 20, 2013 Author Posted May 20, 2013 Any hint for attack height, angle and speed? I don't understand anything in russian except Davai Davai!
RIPTIDE Posted May 20, 2013 Posted May 20, 2013 Any hint for attack height, angle and speed? What exactly are you trying to hit? The RBK-500U (U version is new in FC3) is a nice cluster munition. [sIGPIC][/sIGPIC]
Stratos Posted May 20, 2013 Author Posted May 20, 2013 Vehicle columns and parks, tanks and light vehicles. Not tried the U version yet, but is really better? Never had too much succes with the old RBK bombs. What about rockets? Are they good for something? I don't understand anything in russian except Davai Davai!
Robin_Hood Posted May 20, 2013 Posted May 20, 2013 Okay, here are a few thoughts. Tactics There isn't much to it. Depending on the target, you can set up a wheel pattern around it and roll in from there (if there are only low-level threats), or you can make a pop-up attack. Delevery parameters. In CCIP, I prefer rather shallow angles (10 to 30) from low to mid altitudes (500-3000 m), at high speed (800-1000 km/h IAS). Bombing from a high altitude for safety is generraly best with CCRP, but since that is broken at the moment, well... Munitions I noticed that there is a lack of information about available weapons. Both the manual and the in-game Encyclopaedia are outdated. For exemple, I don't know the differences between the RBK-500U and the other one. A few guidelines, though: - AO is for Anti-personnel munition - PTAB is for High Explosive anti-armor, I think Clusters (RBK) make a wider pattern when dropped from higher altitude, though I haven't been able to get as wide a pattern as I could in FC2. BetAB-500 for low-altitude (normally anti-runway bombs, but since the are the only high-drag bombs, well), you can drop them as low as 50 m (but I'd advised at least 70 m to stay clear of the frag pattern). If the threat is pretty low and there are a bunch of vehicules (preferably nicely lined-up), the sub-munition dispensers (KMGU) can give you really nice results. Be advised, you got to get there low and level (not necessarily slow, thank God), and stay steady while the bomblets are dropped. If you do things correctly, though, it can raise hell on quite a bit of terrain (in a line). 2nd French Fighter Squadron
RIPTIDE Posted May 20, 2013 Posted May 20, 2013 Some good points there Robin Hood. A few guidelines, though: - AO is for Anti-personnel munition - PTAB is for High Explosive anti-armor, I think 'PTAB' (Antitank Aviation Bomb) appears for one of the KMGU-2 and all of the RBK 250/500 munitions. And one of the two KMGU-2 canisters, as you noted the "AO-2.5RT" is Anti material/personnel. [sIGPIC][/sIGPIC]
RIPTIDE Posted May 20, 2013 Posted May 20, 2013 (edited) Vehicle columns and parks, tanks and light vehicles. Not tried the U version yet, but is really better? Never had too much succes with the old RBK bombs. What about rockets? Are they good for something? I didn't compare the 500 and 500U version much. I did notice the 500U and tried it with 4 MBT's parked right beside each other. There's enough damage potential to wipe out two latest Gen MBTs parked right beside each other and a bit left over to damage anything else beside them. Rockets? S-8KOM great for wiping out trucks and light stuff. You need to saturate a MBT, though. S-13's are good, but I think you need a direct hit to wipe out a tank. As a general comment, all of these munitions are more accurate and have less spread, short and long, the steeper your dive angle. Edited May 20, 2013 by RIPTIDE [sIGPIC][/sIGPIC]
Robin_Hood Posted May 20, 2013 Posted May 20, 2013 Rockets are usually best used in big ripples, anyway. Although, there are so many S-8s that they may warrant two passes at the target. I like S-13s, good balance between number and power (that is, if you need the power - if not, S-8s is great against unarmored targets as you said). S-25s, well, save those for really armored targets, like buildings, or more probably, ships. Also, I think I remember that in previous versions (FC1 or FC2, not sure which), there was AO (antipersonnel) versions of the RBK-500 (I think) 2nd French Fighter Squadron
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