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Posted (edited)

First thank you for your work with the UH1H ! I'm really fan !

A nice graphical option is the badges you can put on pilot's an co-pilot shoulders ... and i'm working on it !

I already found a "patch" file i reworked ... so, i got a simple .psd with the alpha channels gone ! :(

My questions are :

How to make alpha channels in my template ? (i understand the principles but ...)

In which format do i have to save my file and how ?

In advance ... an enormous thank you ! :pilotfly:

Fredzered

Edited by Fredzered
Posted

most commonly DDS file is used. i use photoshop so i use some of nvidia`s texture tools, DDS tools.

 

some are using a program called DXTBmp, this will convert bmp to DDS and vice versa, it should also alow you to access an alpha channel.

 

the alpha channel will only be used to knock out everything but that pilot patch , ie everything around it.

 

--------

 

after that you will need to edit the decription.txt file to point to your newely created patch specifically

[sIGPIC][/sIGPIC]

Posted

If your stuck I'll send Speckfire your way, he has made some great patches and skins for our squad.

 

159th-UH1-6_zps6faf8c56.png

 

159th_UH1-6_zpsb535ab0a.png

 

159th_uh1-7_zpsd83e8081.png

 

159th_UH1-8_zps725d47ec.png

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Posted

Thank you for your posts, guys !

 

In summary :

1. I make first my template in .psd

2. I create a layer in whitch i knock everything but the patch

3. I compress my layers

4. I save my file in .dds (to be later converted with DXTBmp)

Question : RVB 16bits or 32bits ?

5. And i save it in .dds DXT3 with DXTBmp

 

That's it ? :book:

Posted

Close.

 

If you use the DDS plug-in for photoshop, you can save it directly as DXT3 without using DXTBmp.

 

If you use DXTBmp, you don't save your file as DDS in photoshop, but as TGA. You then open the TGA in DXTBmp and save as DDS. I believe it will automatically save as DXT3, but I don't use DXTBmp so I could be wrong on that. It should automatically be 32 bit, since it has the alpha channel.

Posted (edited)

For any TGA conversion, I first save the dds file in question in PS as a PNG file then use Paint.Net and re-save it as a TGA. It takes care of the Alpha channel stuff ;)

Edited by speckfire

Speed is life !!!

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