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Posted

I think that will be a great idea to create some kind of sticky list for those script, but the most important think could be some kind of cross-compatibility table, for those that are going to use multiple of them (Es. suppression fire script + artillery upgrade... or medevac script + suppression fire... etc).

 

Maybe our great lua-writer sub-community will help this sim to overcome current IA and scenery limitations :).

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

Any cross compatibility that could exist is when you have two or more scripts manipulating the same AI characteristics at the same time. For example a "smart refueling" script telling AI aircraft to vector to tanker when an aircombat enhancement script might be telling em to RTB. Making something like that compatible and modular depends heavily on how it is coded, and if the creators are willing to combine their efforts, but in circumstances like my example it might be relatively straight forward... if smartRefuelingScript then 'check if refueling is a good idea' else do my own logic end.

 

 

I am hoping to post a script link to this topic sooner rather than later. :)

The right man in the wrong place makes all the difference in the world.

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