Ali Fish Posted June 16, 2013 Posted June 16, 2013 thats right, i wish for a module that would take care of the study sim aspect of a human within an aircraft. what this means. the study of the human body within the aircraft could have a realistic G simulation, affecting eye sight quality and other tangable effects of restricted head movement. and restricted body movement. It could also simulate the left hand and right hand. ie you cant position throttle whilst presssing ... somthing on the left side etc etc. Breathing, oxygen flow correction...... list is endless. skeletal animations were mentioned lately. this module can incorporate that animation activity to re present full body movement and neck movement with switchology. it can be a study sim, not only of the aircraft aspects. it could be fused with a pilot logbook idea, and provide expereince gained where high G encounters matters or through training etc. etc. [sIGPIC][/sIGPIC]
Paradox Posted June 16, 2013 Posted June 16, 2013 I think maybe one day we'll see more realistic G related effects and oxygen deprivation effects, not sure if I would expect much beyond that. Good idea though, it would certainly be a first for combat flight simulation
JetlinerX Posted June 20, 2013 Posted June 20, 2013 I think controlling my aircraft is enough, let alone my individual hands, fingers, etc... But I have nothing against new G-Effects, and Hypoxia stuffs. Take a look at our in-depth DCS A10C tutorials If you want to participate in these tutorial sessions, please send me a PM and I can get you setup! :) TUTORIALS TO RETURN "VERY SOON"
Irregular programming Posted June 20, 2013 Posted June 20, 2013 (edited) I am getting a strange octodad vibe from this. Edited June 20, 2013 by Irregular programming
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