ajax Posted April 2, 2015 Posted April 2, 2015 Good question! I've spent a lot of time over the past few days trying to spawn a FARP. I can spawn all the associated static structures (tent, command post, ammo dump, etc.) but not the FARP itself. Apparently, a FARP is not a 'static object'. A FARP will not be returned if you use StaticObject.getByName(), Group.getByName(), or Unit.getByName(). However, Airbase.getByName() will return a FARP. So, even though a FARP is added in the ME as a static object, DCS treats it differently. (And it stands to reason it would... it has warehouse properties, radio comms, etc.)
Roadrunner Posted April 17, 2015 Posted April 17, 2015 stumbled over this topic while looking for something totaly diffrent... anyway, maybe THIS could help, as it is a unit and not a static it could be set to late activation, maybe give it a try, although i cant tell about MP behaviour atm as you will read in the linked topic. regards, RR [sIGPIC][/sIGPIC] "There's nothing to be gained by second guessing yourself. You can't remake the past, so look ahead... or risk being left behind." Noli Timere Messorem "No matter how fast light travels, it finds the darkness has always been there first, and is waiting for it." Terry Pratchett
chromium Posted April 17, 2015 Posted April 17, 2015 It's a very complex issue, but I think that the mail objective could be not spawning a FARP, but having the possibility to add the "ground services" function to a unit like an advanced waypoint actions (like setting it immortal or turning on/off the EPLRS). That way you should setup a realistic LZ/FARP situation, by simply placing FARP units and services (and if needed tents etc) nearby this "ground service" capable unit. You could also setup temporary FARP by simply moving that unit in the right place and holding it for "n" minutes... etc. The main issue seems to be the correct interpretation of the helo contact with the FARP surface. It has to do with connectors or similar things... that sadly I don't know. Anyway... if you could get to spawn a standard FARP by script, that could be awesome :). Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
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