lefuneste01 Posted December 17, 2015 Author Posted December 17, 2015 And try to replace the shaders used for sight with the ones enclosed...ShaderFixes.zip Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted December 18, 2015 Posted December 18, 2015 And try to replace the shaders used for sight with the ones enclosed... Tried it, but it still doens't work. Just another detail which might be important for debugging the corrupt smoke effects: this is also visible when stereo3d is not active.
lefuneste01 Posted December 18, 2015 Author Posted December 18, 2015 Strange...did the "up arrow" fix work for Su25T ? It works on my 1.5 config. I will check next week for 2.0. Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted December 19, 2015 Posted December 19, 2015 Strange...did the "up arrow" fix work for Su25T ? It works on my 1.5 config. I will check next week for 2.0. Yes I tried Su25T and the fix works in that case.
lefuneste01 Posted December 20, 2015 Author Posted December 20, 2015 Tried it, but it still doens't work. Just another detail which might be important for debugging the corrupt smoke effects: this is also visible when stereo3d is not active. If the problem occurs outside 3Dmode, then this is a bug to report to devs. I will not be able to do anything.. Can you try these new version of shaders ? I made a mistake in previous ones...ShaderFixes.zip Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted December 21, 2015 Posted December 21, 2015 If the problem occurs outside 3Dmode, then this is a bug to report to devs. I will not be able to do anything.. It's vissible in 2D mode but only happend with this MOD installed (at least I'm pretty sure of that). Can you try these new version of shaders ? I made a mistake in previous ones... I tried, but again it didn't work unfortunately.
lefuneste01 Posted December 21, 2015 Author Posted December 21, 2015 Damn. I do not understand why it is not working ! Can you try this these shaders ? They do not filter anymore unwanted side effects for A10, Ka50 and so on...So they should work. But if it is the case, this is not logical... I have to update my DCS2.0 and install the Huey module to check the side effect on smoke with your track.shaders.zip Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted December 21, 2015 Posted December 21, 2015 Damn. I do not understand why it is not working ! Can you try this these shaders ? They do not filter anymore unwanted side effects for A10, Ka50 and so on...So they should work. But if it is the case, this is not logical... I´m affraid to say it...but it doesn´t work :( I was having doubts about whether I might be doing something wrong here, so I tested version 1.0 of your 3dmigoto MOD which worked for the Mi8 in DCS 1.5. And that one still works for the Mi8 in DCS 2.0. I then replaced the shaderfixes folder of the 1.0 3dmigotoMOD with the latest shaderfixes folder you posted here, and the Mi8 didn´t work then. I have no clue what I´m really doing here, but I hope it might give you some valuable info. Hope you can find the problem. I have to update my DCS2.0 and install the Huey module to check the side effect on smoke with your track. Great. Really hope you can get that one fixed someday. Cheers.
lefuneste01 Posted December 22, 2015 Author Posted December 22, 2015 Can you try to use this d3dx.ini (as it is) with the previous shaders ant then with the enclosed ones ? I am really puzzled with the mi8 problem. The same shaders are used than other planes, and even if I did not handle texture the uparrow key should override it... I do not know what to do. I did reproduce the bug with the smoke. Bad news: it seems linked to the 3dmigoto libs only, because the problem occures even there is no modified shaders ! I have to check with different version of the lib and look at the shaders...d3dx.zipshaders.zip Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted December 23, 2015 Posted December 23, 2015 Can you try to use this d3dx.ini (as it is) with the previous shaders ant then with the enclosed ones ? I am really puzzled with the mi8 problem. The same shaders are used than other planes, and even if I did not handle texture the uparrow key should override it... I do not know what to do. It works! I used both the d3dx file and the shaders you just posted. Should I also still try with other shaders? And which exactly do you mean with "previous shaders"? It worked with both up and left keys. I wonder if this whole stuff has something to do with my own d3dx file, I use down, left, right and up keys for lots of different settings, although that works perfectly with the other shaders (well I use those other MODS for Mig15 and F86). Hope you now know what the problem is. I did reproduce the bug with the smoke. Bad news: it seems linked to the 3dmigoto libs only, because the problem occures even there is no modified shaders ! I have to check with different version of the lib and look at the shaders... Ouch, really hope you can get some fix somehow. Also really hoping that the horizon and sun problem can (someday) be fixed. And then there ALSO this problem with the lights I mentioned earlier. I tested a bit today with the Huey, Mi8, Sabre and Mig21 and well, I guess some tracks might me more usefull to you, so you can see for yourself. I´ll explain briefly: The problem is only pretty small with the Mig21, in all others the reflection of light sources on the ground (from headlights from cars, from lamps etc) is on the wrong spot and seems to "dance around" when you fly around. In the Huey, Mi8 and the Sabre everything turns to normal ONLY when you fire the gun. When you let go of the trigger, it goes bad again :huh: With the Mig21, it seems independent of the gun, and is good most of the time, but still, can also flip from good to bad. It´s a really anoying and extremely distracting problem. Again, just tell me if you need some tracks or something. Cheers.
lefuneste01 Posted December 23, 2015 Author Posted December 23, 2015 It works! I used both the d3dx file and the shaders you just posted. Should I also still try with other shaders? And which exactly do you mean with "previous shaders"? It worked with both up and left keys. I wonder if this whole stuff has something to do with my own d3dx file, I use down, left, right and up keys for lots of different settings, although that works perfectly with the other shaders (well I use those other MODS for Mig15 and F86). Hope you now know what the problem is. You can change the key used in d3dx file as you want, but you must keep all settings in the section. Eg: in the uparrow key there are the number used to shift the HUD and set the texture filter override mode. There was 2 errors :one in the intial d3dx.ini and one in shaders. If you did not use both, the fix was not working. Maybe it could explain why it takes so much try to understand the problem... Nevertheless, it is working now (even if the code is no elegant), so I will update the mod. There is no more to form your side. The problem with smoke has been identified by dev of 3Dmigoto lib, they will send a fix soon. As I will be away from home next week, I should have a look at this next year ! And then there ALSO this problem with the lights I mentioned earlier. Post a track, it is usefull. But not with Mi8 or Sabre... Also really hoping that the horizon and sun problem can (someday) be fixed. You mean the remaining problems because the mod only reduce them ? Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted December 23, 2015 Posted December 23, 2015 You can change the key used in d3dx file as you want, but you must keep all settings in the section. Eg: in the uparrow key there are the number used to shift the HUD and set the texture filter override mode. There was 2 errors :one in the intial d3dx.ini and one in shaders. If you did not use both, the fix was not working. Maybe it could explain why it takes so much try to understand the problem... Nevertheless, it is working now (even if the code is no elegant), so I will update the mod. There is no more to form your side. I tried to do some copy-paste trick from my old d3dx.ini file (using my arrow up/down/left/right settings) to the one you posted yesterday and also using those shaders you posted yesterday, but it still didn´t work (or I did something wrong), so I probably still don´t understand exactly, but I´ll happily just wait for the new mod. The problem with smoke has been identified by dev of 3Dmigoto lib, they will send a fix soon. As I will be away from home next week, I should have a look at this next year ! That´s great! Post a track, it is usefull. But not with Mi8 or Sabre... See attachment! While doing the testing today, I also found that by turning on the search light, the problem was gone, just as with firing the gun! So, well, that´s a fix...kind off. You mean the remaining problems because the mod only reduce them ? With the adjustment you made it got a lot better and you pushed the sun and those horizon effects further back, but it´s still too close and there might be some other problem..hard to see for me. So I don´t know if you can push the sun and horizon back some more or if that´s not so easy. I don´t know if there´s still anything that can be done about it.Heuy light reflections bug.trk
lefuneste01 Posted December 25, 2015 Author Posted December 25, 2015 It looks like there is no more light problem with this version of the mod (which include the last shaders and d3dx.ini). If you do not want to use the arrow key, just modify the lines 'Key = VK_*' with the key you want, as explain in the d3dx.ini.stereoscopic_HUD_and_labels_3dMigoto.zip Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted December 27, 2015 Posted December 27, 2015 It looks like there is no more light problem with this version of the mod (which include the last shaders and d3dx.ini). If you do not want to use the arrow key, just modify the lines 'Key = VK_*' with the key you want, as explain in the d3dx.ini. Thanks for the work, but unfortunately, there's a serious error in this version! When you go to full screen mode, the left side screen is extremely corrupted, seems like a bunch of textures or shaders or something are gone, resulting in a lot of blackness. I also tried it with the unmodified version you posted here with the same results.
lefuneste Posted December 27, 2015 Posted December 27, 2015 I did not spend too much time to check the version, but it is ok with your night track. Can you post a track showing the new problems ?
geert Posted December 28, 2015 Posted December 28, 2015 I did not spend too much time to check the version, but it is ok with your night track. Can you post a track showing the new problems ? I attached 2 short tracks showing the problem, one in the Heuy and one in the Mi8. As shown, the HUD in the Mi8 is corrected by the mod, so that´s the good news. But the bug is in both the Mi8 and the Heuy. The bug is visible even after you exit the mission, you have to leave full screen mode in order to get rid of it. Cheers.Heuy 3dmigoto bug.trkMi8 3dmigoto bug.trk
lefuneste01 Posted January 3, 2016 Author Posted January 3, 2016 Good news: The problem with the smoke is fixed and I managed to solve the problems with "new dialog" text. Bad news : I did not have the problem with left side screen. Did you suppress the 3dvision profile with nvidia inspector ? Here is the last version of the mod. I made some changes, you will just have to modify the line "x1 = 0.4" to change the HUD depth.stereoscopic_HUD_and_labels_3dMigoto.zip Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted January 4, 2016 Posted January 4, 2016 Good news: The problem with the smoke is fixed and I managed to solve the problems with "new dialog" text. Bad news : I did not have the problem with left side screen. Did you suppress the 3dvision profile with nvidia inspector ? Here is the last version of the mod. I made some changes, you will just have to modify the line "x1 = 0.4" to change the HUD depth. Well, the good news is indeed quite good...but I'm still having the major issue with the corrupt left screen. It only happens when activating stereo3d and is even there during the debriefing, showing no text in the left screen and nothing wrong with the right screen. I had already removed the DCS: black shark profile with nvidia inspector and yesterday also removed the new profile (from DCS.exe) that is automatically created it seems after the first time when going 3d. I was expecting this was some kind of error and was surprised you have no issues. Any suggestions left? Also, if anynody else is reading this who also has the Mi8, could you please check this new version and shout "OK" if everything works for you? Thanks.
lefuneste01 Posted January 4, 2016 Author Posted January 4, 2016 (edited) Maybe you can try to comment the line "surface_createmode=1" in the [stereo] section of d3dx.ini, but you will have again the problem with night illumination. Which driver version do you use ? Edited January 4, 2016 by lefuneste01 Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted January 4, 2016 Posted January 4, 2016 Maybe you can try to comment the line "surface_createmode=1" in the [stereo] section of d3dx.ini, but you will have again the problem with night illumination. Which driver version do you use ? Driver version = 358.50 I don´t even know anymore if that´s an old one or not...GPU=660ti. Would it be worthwhile to update and should I use some kind of "driver cleaner tool" or stuff like that or is that a thing of the past now?
geert Posted January 4, 2016 Posted January 4, 2016 Maybe you can try to comment the line "surface_createmode=1" in the [stereo] section of d3dx.ini, but you will have again the problem with night illumination. Just tried this, and now the problem with the left side is gone! But, yeah, problem with the lights is indeed back now, so the searching continues...when I have the anti collision lights on in the Mi8 however, the problem is also gone. Seems its highly dependent on some lightning effects (and therefor also the guns I guess), just haven´t tried it with all air planes and some exterior lighting. But...the HUD on the Mi8 still does not work. I noticed this also when the problem with the left side was still there, there´s no response to any stereo/convergence settings. Strange, because with that one version you made it did work...maybe some small mistake/error? Glad to see all the errors with text gone, also the briefings and such are ok now :)
lefuneste01 Posted January 5, 2016 Author Posted January 5, 2016 I'm using the first version of the migoto fix and I'm happy with it despite that thing with the smoke. Maybe is better a bit of corrupted smoke than all the additional problems of the later versions. Could you please try the last version to check if you have the same problems than geert ? I will check for the Mil8 bug, I could have mismatched some shaders... Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
geert Posted January 5, 2016 Posted January 5, 2016 Don't worry. The Oculus Rift is almost here and 3d vision will become deprecated ;) I'm using the first version of the migoto fix and I'm happy with it despite that thing with the smoke. Maybe is better a bit of corrupted smoke than all the additional problems of the later versions. It seems very possible that due to resolution issues and possibly more factors VR might not render 3dvision useless for some time, I don´t know we´ll see. For me, I´m pretty sure I haven´t played DCS for even 2 minutes without 3d, and that can work right now so obviously I would like it work as good as possible. Since the first version of the mod it has gone better step by step with each new version, sometimes with some small complications. And as for the example of the smoke bug that is now fixed, try doing sling loading while the smoke is surrounding you without the fix :)
geert Posted January 5, 2016 Posted January 5, 2016 A vertical band of "night" on the second third of the left eye. Thanks for checking. Another issue I have that doesn't happen with the first version is that when I activate HUD collimation stereo separation changes to a low value. I didn't have time to take a look at the .ini I always copy my settings (type, separation, convergence and y values) to the new version of the mod which always works.
lefuneste01 Posted January 6, 2016 Author Posted January 6, 2016 A vertical band of "night" on the second third of the left eye. Well, it seems that I am alone to not have the problem. This is annoying because it is harder to fix if I can not reproduce it. wonder why I do not have the problem...can you post your DCS graphic settings ? I will try to fix the problem by modifying shader instead of using an option in the d3dx.ini.. Another issue I have that doesn't happen with the first version is that when I activate HUD collimation stereo separation changes to a low value. I didn't have time to take a look at the .ini Oops, I forgot to remove my separation/convergence settings.... You can now change the HUD separation only by modifying the x1 = 0.4 line (replace the 0.4 number by a higher value that fit you). Intel i5 10400K @4.8 GHz, 3080ti, 32 GB RAM, Varjo Areo. I spend my time making 3dmigoto VR mods for BoS and DCS instead of flying, see https://www.patreon.com/lefuneste
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