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Posted

I have seen slight drop in FPS when there is a lot of bullets in the air at the same time. I haven't looked into it much but I have a feeling that it is due to ballistic calculation bogging down the CPU.

 

This gave me an idea. Ballistics should maybe have it's own CPU-core if possible in the future, like sound has it's own in the current version. :smartass:

 

Edit: Sorry for off topic, and sorry if I am wrong...

Posted

This gave me an idea. Ballistics should maybe have it's own CPU-core if possible in the future, like sound has it's own in the current version. :smartass:

 

Possible, yeah, but would take a LOT of work. Hopefully something we can see in the not too far off future, though.

 

However, one note: it's not really optimal to specify that something has it's "own core". Sounds doesn't either, actually - it has it's own thread. Then - unless you tinker with it directly - the operating system gets to dynamically assign threads to cores depending on their needs at the moment. Makes the load-balancing between the cores a bit more versatile.

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Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

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