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slmod.units_firing


NBEagle
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Hi,

i used this here and it works great with v6.3 and before dcsw 1.24.

I just updated dcsw and install slmod v7.0.

Slmod initialize correctly at the begin of the mp mission, but the script did not work either...

The mission wasnt change, only the slmod and dcsw version....did i miss some?

Thanks for helping me out!

 

do
    slmod.units_firing{init_units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 100, text = '%s: BOMBS AWAY!', display_units = 'iw', display_time = 3, display_mode = 'text', weapons = {'CBU-87', 'CBU-97', 'CBU-103', 
'CBU-105', 'GBU-10', 'GBU-12', 'GBU-31', 'GBU-38', 'Mk-82', 'Mk-82AIR', 'Mk-84'}}
    slmod.units_firing{init_units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 101, text = '%s: RIFLE!', display_units = 'iw', display_time = 3, display_mode = 'text', weapons = {'AGM-65D Maverick', 'AGM-65H Maverick', 'AGM-65G Maverick', 'AGM-65K Maverick'}}
    slmod.units_firing{init_units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 102, text = '%s: ROCKETS AWAY!', display_units = 'iw', display_time = 3, display_mode = 'text', weapons = {'HYDRA-70 M151', 'HYDRA-70 MK5'}}
    slmod.units_firing{init_units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 103, text = '%s: GUNS,GUNS,GUNS!', display_units = 'iw', display_time = 3, display_mode = 'text', weapons = {'30mm AP', '30mm HE'}}
    slmod.units_firing{init_units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 104, text = '%s: FOX TWO!', display_units = 'iw', display_time = 3, display_mode = 'text', weapons = {'AIM-9M'}}
    slmod.units_firing{init_units = {'Einheit #107', 'Einheit #108', 'Einheit #109', 'Einheit #110', 'Einheit #111', 'Einheit #112', 'Einheit #113', 'Einheit #114', 'Einheit #115', 'Einheit #117', 'Einheit #119', 'Einheit #121', 'Einheit #123', 'Einheit #125', 'Einheit #127', 'Einheit #129', 'Einheit #131', 'Einheit #133'}, flag = 200, text = '%s: SAM LAUNCH!', display_units = 'wi', display_time = 3, display_mode = 'text', weapons = {'all'}} 
    slmod.units_firing{init_units = {'Einheit #23', 'Einheit #24', 'Einheit #25', 'Einheit #26', 'Einheit #78', 'Einheit #79', 'Einheit #80', 'Einheit #81', 'Einheit #82', 'Einheit #83', 'Einheit #84', 'Einheit #85', 'Einheit #135', 'Einheit #136', 'Einheit #137', 'Einheit #138', 'Einheit #139', 'Einheit #140'}, flag = 201, text = '%s: AAA!', display_units = 'wi', display_time = 3, display_mode = 'text', weapons = {'all'}} 
    slmod.units_killed_by{dead_units = {'[red]'}, killer_units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 300}
    slmod.units_ejected{units = {'Pilot #1', 'Pilot #2', 'Pilot #3'}, flag = 400} 
end

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Next time I see Speed on steam I'll poke him about it. I honestly don't know as I never used slmod for anything other than server tools, mission compatibility, and text input.

The right man in the wrong place makes all the difference in the world.

Current Projects: Scripting Wiki, Something...

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread), SLMOD, IADScript, Mission Editing Wiki!, Mission Building Forum

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