DaveRindner Posted August 5, 2013 Posted August 5, 2013 I noticed that A-10C GPS munitions engagement is a little off, in regards to release zone. Manual Release zone is much tighter then real world. First CCRP for GPS should be able to be released sooner then is available, and should be available for longer. Specifically GPS munitions can be released when launch platform is on a large off-aspect to the target. Including being able to release when target is behind the launch aircraft. Same goes for glide CBU 103 and 105. Those Wind Corrected kits have wings, allowing the weapon to maneuver. Perhaps, DCS got it right, A-10 is a lot slower at altitude then say F-15E or F-16C Block 52+. Then there is an effectiveness issue of GBU-31 (2000lb). I placed 4 of them on ammunition bunker target. Two on the roof near vent, and one at each of the doors. No effect. Target took the hits without damage. Drop was from angels 15 +300.
PFunk1606688187 Posted August 5, 2013 Posted August 5, 2013 And the search for an alternative to Mavericks continues.... Warning: Nothing I say is automatically correct, even if I think it is.
DaveRindner Posted August 5, 2013 Author Posted August 5, 2013 I like GBU-31/38 for tank processing more then AGM-65X. I recall a visiting USAF instructor, when I was a 2LT in Artillery School, telling how USAF B-52, F-16, F-15E, and A-10A, were 'tank plinking' during Desert Storm. That is engaging stationary Iraqi tanks with laser guided 500lb GBU's from high altitude where Iraqi AAA was useless. After Iraqi's bagged an F-15E with AAA (or an SA-3), no one was allowed below Angels 10. A-10s also used Mav's seeker as poorman's pod. I feel that search-targeting-release is more efficient and quicker with JDAMs then with Mavs. That is for stationary targets. You need 65D to take care of moving tgts, and 65G to process naval targets. Engaging naval tgts with JDAM is difficult. You have select a point where ship will be. 65G , once you get IR lock, can take down small vessels. I have yet to hit a ship with JDAM with CCRP. Now 2XMK84 with CCIP, on a large naval target. Not that hard, provided there is no SAM/AAA threat. 2X65G for Molniya and Grisha. Rockets and gun for Elnya tanker. I am not sure how realistic damage is modeled. Seems to me, two 65G would not be enough to sink a corvette or a small frigate. Rockets and guns to sink Elnya , is a stretch, but I will give DCS benefit of doubt.
camsr Posted August 5, 2013 Posted August 5, 2013 I'm not too thrilled with the target damage simulation either. Guns shouldn't be able to take out a bridge with only a few rounds. In fact I don't think all the cannon rounds the a10 carries could do anything to a bridge other than make some hefty potholes!
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