Merlin-27 Posted September 7, 2013 Posted September 7, 2013 I have done a bunch of isolation to come up with some repeatable actions that cause a game crash every time now post-1.2.6 update. It appears as though if two aircraft (P-51D is the only aircraft type I've tried) go through start up, taxi and take off comms with ATC the client program will crash at a very specific point. If one player is taxiing and the other is awaiting takeoff clearance at the same airfield, once you make the request the other player taxiing will be told to hold. Then the client awaiting takeoff acknowledgment will crash. Every time. This fits what I was seeing with the AI... which crashed the server before I removed all AI aircraft from the mission. We tried many other scenarios with ATC but this seems to be the only one to crash the client. (This was only tried on my server so far) [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access
RIPTIDE Posted September 7, 2013 Posted September 7, 2013 That's interesting actually. And makes me think about some missions we have that are very prone to crashing now, with tankers and awacs driving around the airfield at the start. Must test this... [sIGPIC][/sIGPIC]
RIPTIDE Posted September 7, 2013 Posted September 7, 2013 BTW, I'm pretty sure that if you can replicate this consistently, then you can confidently submit your logs/track/mission file to testers or developers. [sIGPIC][/sIGPIC]
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