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Posted

The red dots represent the position of your joystick. The black square represents what the game reads after processing the curve applied to the axis due to the value of Curvature, Saturation X and Saturation Y. Saturation X makes it so that you hit the max value of the axis before actually reaching the max physical distance your joystick can travel. Saturation Y lowers the cap of the max value your joystick can send to the game.

 

For example, assuming the Pitch axis reads 0 when your joystick is centered, 100 when its all the way forward and -100 when its all the way back, a value in Saturation X makes the joystick read 100 or -100 before pushing or pulling all the way forward or back. A value in Saturation Y could lower the min and max values to, say, 90 and -90 when full forward of full aft on the joystick.

 

Most of the time, you will leave Saturation alone, apply a bit of dead zone (3-5) and 10-20 curvature to be able to have more precision when doing small movements.

Posted

Thank you for your response, PeterP and Skall.

 

One thing...Skall wrote "The red dots represent the position of your joystick."

However, there are 2 red dots...please define which red dot means what exactly?

 

Thank you again.

Posted

I have now had the time to read more carefully and do some tests and now fully understand your posts and the relationship between the red and black dots and the X and Y axis.

 

One thing, on my throttle I've tried to figure out how to get only one end of the X axis to be affected by the X axis adjustment as I don't want the other end to be affected as it is perfect...is this possible?

 

Thank you.

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