Reticuli Posted January 19, 2006 Share Posted January 19, 2006 All the hoopla about Lomac supporting the Emagin has turned out to be hype. It doesn't support it anymore than Jane's WWII Fighters, F-15, or Flanker 2.51. It works, but there's no native support of the headtracking. Do you know that there's an SDK out for the Emagin? Are there plans to make a small patch for this? Certainly Blackshark will have native support, right? X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc http://library.avsim.net/register.php X52 + Silicone Grease = JOY stick Link to comment Share on other sites More sharing options...
kam Posted January 19, 2006 Share Posted January 19, 2006 Have you installed 1.11 patch? Intel 5820k | Asus X-99A | Crucial 16GB | Powercolor Devil RX580 8GB | Win 10 x64 | Oculus Rift | https://gallery.ksotov.co.uk Patiently waiting for: DCS: Panavia Tornado, DCS: SA-2 Guideline, DCS: SA-3 Goa, DCS: S-300 Grumble Link to comment Share on other sites More sharing options...
Reticuli Posted January 20, 2006 Author Share Posted January 20, 2006 Of course. Tracking works, but it's just an emulation of the mouse tracking. Big deal. You can get the exact same thing in Flanker and WWIIF. Anything with mouse viewer can do that. So what, ED's idea of "native" support is adding an 800x600 resolution? You can already do that in the config file. There isn't even any head roll (side tilt) axis in Lomac with the Emagin. Didn't they have the SDK? And if not, why don't they utilize it now? X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc http://library.avsim.net/register.php X52 + Silicone Grease = JOY stick Link to comment Share on other sites More sharing options...
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