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Posted

Sorry if this wrong to post this here, or if it has already been posted somewhere else out side the RRG forum. I am only semi interested in the DCS:WW2 so I only saw this video by chance, but I found it really, really interesting. That is why I re-post it here, as I think anyone who has been a DCS fan for a few years will want to watch this regardless of what type of aircraft you like to fly or what modules your interested in.

 

I think it should be sticky at the top of this forum. Lots of people really love to hear from the horses mouth about games development, the processes and stories involved.

 

 

Again, sorry if this is wrong to post it here/re post. I just think it need some recognition. :pilotfly:

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Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

Posted

Yes..I agree..it was awesome to get some nice inside info about how the afm is created. ED has always been very reserved with their communication. I can't blame them of course, but looks like this kickstarter has made them a bit more open. Anyways...finally backed the WWII project to support ED...although I don't really care about WWII games. Bring on the Flanker AFM Dima. :p Can't wait to see stuff on those planes...the eagle and flanker. Their battle will be legendary. :D

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