BBQ Posted September 30, 2013 Posted September 30, 2013 Just noticed this today -- maybe it's limited to the Winter terrain? Logs, dxdiag, etc. attached
Mustang Posted September 30, 2013 Posted September 30, 2013 (edited) Just noticed this today -- maybe it's limited to the Winter terrain? That looks like classic z-fighting, two texture layers are fighting to be on top so you see this flickering - this might be correctable, if i find anything out i'll let you know. edit: could you please provide the map co ordinates so i can attempt to reproduce on my end, thanks. Edited September 30, 2013 by Mustang
Mustang Posted September 30, 2013 Posted September 30, 2013 (edited) Ok i have found the area where the terrain flickers, but on my machine its fine and there is no flickering - this is because i use a customised surface.hlsl file which eliminates all z-fighting issues with the terrain, please try the attached file and report back (copy surface.hlsl to Bazar\shaders\terrain folder) edit: this will also correct any flickering issues with craters, objects such as FARPs or burnt out vehicles (often they flicker at a distance when zoomed in) this was the original reason for this mod, seems the terrain fix is an added bonus :) Edited September 30, 2013 by Mustang
BBQ Posted September 30, 2013 Author Posted September 30, 2013 Awesome -- I'll give it a try and will post results.
BBQ Posted October 2, 2013 Author Posted October 2, 2013 (edited) Apparently not -- I replayed track after replacing that file and took control of the view --- this time froze the frame for the location on the ABRIS, logs, etc. attached. Here is confirmation of updated file: Coordinates: Another video after updating the file: Log files attached below Edited October 2, 2013 by BBQ
Mustang Posted October 3, 2013 Posted October 3, 2013 Thank you for the detailed feedback, i will continue to monitor this and i'll let you know if i find a breakthrough.
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