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Posted

for a given airplane group, I need to print on a txt file the following information:

 

- group name (done & working)

- Take off time (done & working, I retrieve a particoular waypoint "name" time+time0)

- TOT time (done & working, as writed above)

- Unit type (this is the issue)

 

the "type" is a property of units instead of group. Obviously as my flights are composed by a specific plane type, I need to retrieve the type of the first unit of the group (that should work for clients, that use single-unit group, as for IA, that has multi-ship group).

 

what is the lua to retrieve the units type of the first unit of a group?

 

thanks

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted (edited)

I use the MIST function as below to write a table, which lists all units IDs and types. Don´t know if it works in this way, because I just took it out of context of another script, but maybe it helps:

 

local allunitsnametable = nil
local allunitsnametable = {}
local allunitsnametable = {'[red][plane]', '[blue][plane]'}

local unittypetable = nil
local unittypetable = {}

local allunitsstart = nil
local allunitsstart = {}
local allunitsstart = mist.makeUnitTable(allunitsnametable)

for a = 1, #allunitsstart
   do
       if Unit.getByName(allunitsstart[a])
           then 
               unittypetable[#unittypetable + 1] = 
                                                   {
                                                   unitID = Unit.getID(Unit.getByName(allunitsstart[a])),
                                                   unittype = Unit.getTypeName(Unit.getByName(allunitsstart[a]))
                                                   }
       end
   end

You could try to use Group.getUnits(...) with Unit.getTypeName:

 

local grouparray = Group.getUnits(group)--group needs to be defined
local groupunitnr1 = grouparray[1]

if groupunitnr1 ~= nil
   then
       groupunitnr1type = Unit.getTypeName(groupunitnr1)
else
trigger.action.outText("request returned nil", 20)
end

Edited by SNAFU

[sIGPIC][/sIGPIC]

 

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Posted

I like your final solution, I think it's ok even if I'm not exactly defining a group but is a cycle for "any" group. I can take this

 

local groupunitnr1 = grouparray[1]

 

if groupunitnr1 ~= nil

then

groupunitnr1type = Unit.getTypeName(groupunitnr1)

 

and adapt to the script.

 

Thanks SNAFU, It will surely be a good hint!

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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