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Posted

I am making a mission where the client can control any of 3 BMP2's. However, when the mission starts at the moment, the view is on third person of some static truck I have placed (for ambiance).

 

I'd like to have the player actually be put into one of the BMP's (gunner's seat) at the mission start. Or at the very least have the game be spectating the BMP group at the mission start.

 

Are any of these things possible?

 

Thanks

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

Posted
Or at the very least have the game be spectating the BMP group at the mission start.

 

I am *pretty sure* that the unit/group seen first when the mission launches is the first group you put down when making a new mission. You might be able to find that group in an established mission and change it to your desired type.

 

 

---

 

I design missions with a lot of CA capabilities. I do not think there is a way for you to start a mission with a Client in a CA slot.

 

WC

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Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted

Ok thanks, I'll try that.

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

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