Galwran Posted October 21, 2013 Posted October 21, 2013 Hi. Could someone of you scripting gurus take a look at this thread http://forums.eagle.ru/showthread.php?t=115637&page=11 and try to simulate "shrapnel" damage of bombs, rockets and artillery? I for one would be happy to have a simplistic solution for simulating shrapnels, with propabilities and zones like this: Example: MK82 vs infantry Infantry within 40 feet of the impact: 100% propability of death Infantry within 80 feet of the impact: 60% propability of death Infantry within 120 feet of the impact: 30% propability of death Infantry within 120+ feet of the impact: no damage Especially artillery is pretty much useless because you need a direct hit, where as in real life a single 155mm HE shell exploded at an airfield would damage parked aircraft at least 100m away... or at least have a chance to damage the planes. I believe that this could be done, for example Mbot's suppression script has similar parts that track "near" hits. We just need a few zones with different propabilities for unit's destruction.
RagnarDa Posted October 21, 2013 Posted October 21, 2013 I believe that this could be done, for example Mbot's suppression script has similar parts that track "near" hits. We just need a few zones with different propabilities for unit's destruction. Does it really? Mbots script looks for direct hits IIRC. What you suggest, as much as we want this to be possible, is however not possible ATM as the script engine can't track munitions if I'm not missing something. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
RagnarDa Posted October 31, 2013 Posted October 31, 2013 I am sorry but it seems I was wrong. Have a look at this: http://forums.eagle.ru/showthread.php?t=109174 You could probably base your script on this and add checks for neaby units and so on. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
Recommended Posts