Flagrum Posted October 28, 2013 Posted October 28, 2013 Around the center of the RWR display there are those 4 small symbols that look like a "T" (at 12, 6 and 9 o'clock) and one that looks like a "L" that is constantly flipping (3 o'clock). What do they mean, what do they tell me? And why is that 3 o'clock symbol so nervously flipping sides?
Crescendo Posted October 28, 2013 Posted October 28, 2013 (edited) My speculation is that the "T" symbols are there to visually indicate when the RWR is powered on. The one at 3 o'clock flipping up and down is probably another means of confirming the powered-on state, and/or a means of telling if the RWR is functioning normally when there are no threats to display (i.e. to confirm that the display is not 'stuck', if such a thing is even possible). As for why the T's look the way they do, I have no idea. Of course all of this is layman guessing. Maybe someone who has real knowledge can comment. Edited October 28, 2013 by Crescendo . [sIGPIC][/sIGPIC]
Cibit Posted October 28, 2013 Posted October 28, 2013 (edited) This should be still applicable http://forums.eagle.ru/showpost.php?p=1117116&postcount=1 http://forums.eagle.ru/showpost.php?p=1241052&postcount=1 :thumbup: Edited October 28, 2013 by Cibit i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
Crescendo Posted October 28, 2013 Posted October 28, 2013 This should be still applicable http://forums.eagle.ru/showpost.php?p=1117116&postcount=1 http://forums.eagle.ru/showpost.php?p=1241052&postcount=1 :thumbup: Nothing in those guides talks about the minutiae of the RWR display. . [sIGPIC][/sIGPIC]
Flagrum Posted October 28, 2013 Author Posted October 28, 2013 My speculation is that the "T" symbols are there to visually indicate when the RWR is powered on. The one at 3 o'clock flipping up and down is probably another means of confirming the powered-on state, and/or a means of telling if the RWR is functioning normally when there are no threats to display (i.e. to confirm that the display is not 'stuck', if such a thing is even possible). As for why the T's look the way they do, I have no idea. Of course all of this is layman guessing. Maybe someone who has real knowledge can comment. While reading your reply, I had an idea: maybe these symbols represent the boundaries of the four sectors the sensors cover (other a/c might have less or more?) and the winking "L" might represent something like "above/below" hemispheres (and can't settle for a specific one as our plane has not enough sensors?)? This should be still applicable http://forums.eagle.ru/showpost.php?p=1117116&postcount=1 http://forums.eagle.ru/showpost.php?p=1241052&postcount=1 :thumbup: Yes, the thread symbols as such are clear. Or at least where I can look them up. :o) But I meant the remaining, small symbols directly around the center.
Crescendo Posted October 28, 2013 Posted October 28, 2013 While reading your reply, I had an idea: maybe these symbols represent the boundaries of the four sectors the sensors cover (other a/c might have less or more?) and the winking "L" might represent something like "above/below" hemispheres (and can't settle for a specific one as our plane has not enough sensors?)?. In-game at least, the flipping "T" does not provide relative emitter elevation information. It keeps flipping without regard to aircraft above or SAMs below. It's my guess that this is not a matter of the A-10 not having the required sensors to use this indicator functionality of the RWR. I say that because the flipping "T" is quite a small effect that could easily overlooked. It's better suited to providing a quick and subtle visual indicator of RWR functionality, which can then be ignored without it cluttering the scope. . [sIGPIC][/sIGPIC]
GGTharos Posted October 28, 2013 Posted October 28, 2013 The flipping 'L/T' indicates that the RWR processor is operating. The speed of the alternation indicates how 'busy' the processor is - the more signals it has to deal with and the more complex the signals get, the slower the alternation - IIRC. Processor getting saturated is not modeled in-game AFAIK. 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Flagrum Posted October 28, 2013 Author Posted October 28, 2013 Yeah, upper/lower hemisphere indication would be dumb to be implemented the way I was thinking, lol. It would mean that the whole display switches between the hemispheres and thus would result in all thread symbols constantly blinking. So it is just some sort of activity display. Thanks for that info! :o)
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