Dudester22 Posted October 30, 2013 Posted October 30, 2013 With all the colours you can pick from in Photoshop, to the point where you can click on any colour from any picture in Photoshop, and then add it as a colour to your paint pallet. Why is then that an every flight sim I come across the grass and terrain never seem to look the right colours? The grass always the main culprit and seems to look a totally different green to real grass. Why is this? Or am I just colour blind or something?
Flagrum Posted October 30, 2013 Posted October 30, 2013 With all the colours you can pick from in Photoshop, to the point where you can click on any colour from any picture in Photoshop, and then add it as a colour to your paint pallet. Why is then that an every flight sim I come across the grass and terrain never seem to look the right colours? The grass always the main culprit and seems to look a totally different green to real grass. Why is this? Or am I just colour blind or something? I think, one aspect is that there is no such thing as "the grass". There are thousand types of grass growing on thousand different types of soil in thousand different areas of the world ... (and then there are also thousands of non-calibrated monitors in the world, too ... :o)
cichlidfan Posted October 30, 2013 Posted October 30, 2013 For example, here is a Google Earth shot of a golf course in my area. Which grass is the right color? ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Luzifer Posted October 30, 2013 Posted October 30, 2013 (and then there are also thousands of non-calibrated monitors in the world, too ... :o) Not to mention millions of uncalibrated photographs with endless variations of film/sensor spectral sensitivity, different white balance settings and not the least manual or automated image processing to make it "look good". It's an art to make your graphics look good and/or natural (more specifically, to make it be perceived as "natural"). I'm always a bit amused at the suggestion that to make the colours "realistic" you just have to take a photograph and pick the colors out of it. :doh: Also, didn't the devs mention once that they go for the hyperrealism style in graphics?
Dudester22 Posted October 30, 2013 Author Posted October 30, 2013 Do I have to say anymore? this gets it about right to prove it can be done.
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