Paul Roberts Posted November 19, 2013 Posted November 19, 2013 Hello all, Is there a cheat sheet (let's call it a checklist) available for everything that needs to be done to get the A-10C ready for combat from a runway start? What are all the systems that need to be powered up before entering enemy space? Here's what I know, but I feel sure I'm missing some things: Master Arm on Laser on TGP on GUNPAC on Countermeasures panel settings Maverick EO on That can't be all. What other settings are not-yet-ready-for-action when starting on the runway? Thanks!
chardly38 Posted November 19, 2013 Posted November 19, 2013 Dont know if this is what you are looking for http://www.youtube.com/watch?v=SwAz7d8rIpc&feature=channel&list=UL [sIGPIC][/sIGPIC] =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...
Paul Roberts Posted November 19, 2013 Author Posted November 19, 2013 Well, what I'm really asking is this: if I do a runway start, what isn't on yet? My point of comparison is an Instant Action air start, where everything is on already (Mavericks warmed up, countermeasures and RWR set, etc).
Doughboy Posted November 19, 2013 Posted November 19, 2013 Paul, I think what you listed in your OP is pretty much it. A few things of note though: I would not turn on the master arm and PAC. The PAC will add in the negative trim and you dont want that on take off. The pod would be fine to get turned on and get spun up (I do mine in the blocks before taxi) Leave the Mavs off until you get to the IP. I'd also set up your weapons and countermeasures profiles and any other systems you may desire. Its easier to do all of that on the ground while static. From there once you get into Indian territory just do your normal fence in. Lights off Master Arm on, CM systems up mavs cooling. I leave the PAC off unless I'm fixing to shoot the gun. Hope that helps Go Ugly Early! [sIGPIC][/sIGPIC]
Paul Roberts Posted November 19, 2013 Author Posted November 19, 2013 Thanks for the replies! Does the GUNPAC really add negative trim at all times? I thought it only did so when the trigger was depressed.
Flagrum Posted November 19, 2013 Posted November 19, 2013 Thanks for the replies! Does the GUNPAC really add negative trim at all times? I thought it only did so when the trigger was depressed. If you press the trigger to the first dent, trimming is applied to stabilize the gun when you depress the trigger further to the second dent. To make sure the systems have enough authority to do so, trimming is adjusted accordingly already when GUNPAC is enabled. Maybe one could say, GUNPAC "reserves enough trimming" beforehand. :o)
Winfield_Gold Posted November 20, 2013 Posted November 20, 2013 Right Windows Key + Home or Left Windows Key + Home Can't remember which one, been a while. The best way to learn are though start up guides such as the one found here http://lyndiman.com/2013/10/26/dcs-world-warthog-training/ All of Lyndiman's guides I find are exceptional instructional tools for the A-10C
WarriorX Posted November 22, 2013 Posted November 22, 2013 Hi Paul, there is a "Cold Start Checklist" in my signature line below this post. Hope it helps. [sIGPIC][/sIGPIC] "Is that you John Wayne?.......Is this me?" Full Metal Jacket //My Mission Data Card//My Cold Start Checklist //Clearing a Hung Store Tutorial //CDU Offset//Asterisk Error Correction Procedure//JTAC UTM Coordinate Entry Tutorial//JTAC 9 Line Lat Long Coordinate Entry Tutorial
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