ENO Posted November 22, 2013 Posted November 22, 2013 Eh guys. This should be simple enough but as we sometimes discover even the simple things are difficult. I wanted to develop something of a "shoot and scoot" concept with some of my air defense groups by staging them in a position for a certain amount of time. Condition for the hold was that user flag 1 was false. In addition, I have a similar condition for "red alarm state." The intention was that while the vehicle was in a "hold" that it would transmit and do the business. After 1 minute the flag is set to true which, by my understanding, meant that at that point the vehicle would move. I set a "green alarm state" for when the flag is turned on. This was intended to simulate shutting down and moving positions. When arrived at the new location a similar setup is created so that the vehicle holds when the flag is off and resumes its red state scanning. When I go to set this up- the vehicle ignores the hold order and is in a red state. What am I missing? "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
ENO Posted November 22, 2013 Author Posted November 22, 2013 Okay well this is... frustrating. I abandonned my original efforts and started to try something else. AI on / OFF doesn't work because then the vehicle disregards its waypoint actions anyway. Or at least that's what it appears to do. I have a single SA8- with two waypoint actions when it starts. Red alarm state provided flag 10 is off. Flag 10 is set to be off when an aircraft is out of zone. I can only assume that part works. When an aircraft flies into a zone, that flag is made true. User flag is used as a condition to set the SA8 to green alarm state. It doesn't do that- it just keeps doing it's thing. Is this just another broken feature or am I missing something? .miz will be attached shortlytest1.miz "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
number3 Posted November 22, 2013 Posted November 22, 2013 I've come across this as well when trying to control when ground vehicles fire. I might be able to create a quick proof of concept mission to demo it. I've also had this problem with infantry. Figured that is only was supposed to work with aircrafts 314-я смешанная авиационная дивизия 314th Mixed Aviation Division: The "Fighting Lemmings"- Forums: http://314thsquadron.enjin.com/ - ED Forum Group: http://forums.eagle.ru/group.php?groupid=119
ENO Posted November 23, 2013 Author Posted November 23, 2013 I think I'm getting around it now by adding a waypoint so when the unit is going to shut down the hold order stops on a time condition and then the next waypoint is VERY close... and the only waypoint action is to go green. It doesn't help me when trying to get the radar to shut off when the SU25T shows up... but if it's a bug then I won't bother trying. If I'm missing something, well... I'll make it happen :) "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Zayets Posted November 25, 2013 Posted November 25, 2013 I have had similar issues with Hold. Solution was to use it on the second WP. First one was ignored (or the column went totally wonka). [sIGPIC]OK[/sIGPIC]
ENO Posted November 25, 2013 Author Posted November 25, 2013 Actually I have done the second waypoint and still no luck. Interestingly enough like you said the formation went a bit eschew- then resumed in a different formation. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
ENO Posted December 13, 2013 Author Posted December 13, 2013 Eh guys. Well I tried another concept to try and make this work- Basically the intent is to have a group of air defense assets built around an SA8 roving throughout the AO from spot to spot (think fishing holes) "SAMbushing" targets. They move in a green state along the roads, darting from location to location- then once hidden in the trees they go to a red state and sit there for about 10 minutes and see if the fishing is good. The problem was not only in getting the group to hold but also getting them to move to a red state and back to green again. I used various waypoints to do each step and no luck. Grimes suggested I use a group stop / group resume instead of a hold action in advanced waypoint options- which did help to resolve my hold issue. The group now holds as desired. So to get around the red / green issue (love that show), when the group came to a stop on location, I "activated" a new SA8 near to the SA8 in the group and had it maintain a red state for the duration of the group's stay. When the time was up, I deactivated the red group and the green group would carry on. Problem is in order to accommodate the fact that the active SA8 may be killed, I needed to eliminate the SA8 in the green group as well. If either SA8 is killed, the other one explodes as well. Think of it from an A-10's perspective... he sees the SA8 on his RWR and finds an SA8 in the trees... he destroys it- but it turns out it's the SA8 in the convoy... then gets ambushed by the SA8 that's actually radiating him. Flip conditions to an SU25T- he fires at an SA8 that's locked onto him... kills the active SA8 but not the one in the convoy... ANYWAY- in heading down that road what I realized last night while playing the mission was that at the end of the group stop, the active SA8 is deactivated and treated as dead... which results in the other SA8 exploding. Ugh. This way ALMOST worked exactly as I wanted it to... anyone got any ideas as to how I can push it over the edge to success? "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Serp Supreme Posted December 14, 2013 Posted December 14, 2013 (edited) I'm having a similar-ish condition, I'm trying to create a convoy escort mission similar to the Overwatch singleplayer A-10 mission but over a much farther distance and including other vehicles. So anyways, I'm trying to get the convoy to hold position outside a town, exactly like the Overwatch mission. I can get them to stop and I can get the radio trigger to come up, but when I activate it I can't get the convoy to start moving. Any help with this would be great. Mission is attached, and note it is still VERY MUCH work in progress: Edit: Not trying to steal your thunder here just think its better than creating a new thread for it05 WATCHFUL EYES.miz Edited December 14, 2013 by Serp Supreme This post is protected by a pilot who has a serious lack of negotiating skills, but is absolute hell in a dogfight. If you do not belong here, please leave. You have now been properly negotiated with. MiG-29S Instant Action Mission Fix Come check out and add to my list of all landmarks in DCS World! ^that works now
ENO Posted December 14, 2013 Author Posted December 14, 2013 OKay- You tried doing the hold the same way I did... I'm going to suggest you do it the way grimes told me to and that is to set a "Group stop / group resume" trigger based a part of group entering the zone. You can set a flag and do "group stop." The advanced waypoint actions hold doesn't work that well... It CAN work... but as Grimes said the group stop in the normal trigger system is more reliable. Then do "time since flag" and "group resume" I think it is... Try that out. That will at least hold your groups where you want. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Serp Supreme Posted December 15, 2013 Posted December 15, 2013 It worked! Many thanks :) This post is protected by a pilot who has a serious lack of negotiating skills, but is absolute hell in a dogfight. If you do not belong here, please leave. You have now been properly negotiated with. MiG-29S Instant Action Mission Fix Come check out and add to my list of all landmarks in DCS World! ^that works now
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