ENO Posted January 4, 2014 Posted January 4, 2014 I've asked this about units spawning on water and I seem to recall that the lead unit doesn't but that dispersed units might. Is there anything that can be done about units spawning on top of buildings? I'm basically teleporting units to random zones and they end up all over the place... "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Grimes Posted January 4, 2014 Posted January 4, 2014 I could add building checks to the function, but it wasn't really built with cities in mind, suppose I should adjust that... The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
ENO Posted January 4, 2014 Author Posted January 4, 2014 My workaround would be to go "groups to random zones" and have them drive there- it's just that the issues with bridges makes it a little unreliable. The mission I'm working on essentially picks 4 out of 16 zones to deploy troops out in the open and 3-4 into larger cities... and they're spread all across southern Abkhazia- A fix would be great if it's easy enough to implement... will it apply to all units in the group or just the lead? Can the "units on water" issue be fixed at the same time? "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
ENO Posted January 5, 2014 Author Posted January 5, 2014 (edited) On this note- is "dispersed" a valid formation? EDIT: I'm going to leave it up- but for those of you who are curious... it isn't. http://wiki.hoggit.us/view/Part_1 (Near the bottom). I'm looking for a way to disperse vehicles when they arrive that their location... ideas? Edited January 5, 2014 by ENO "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
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