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Posted

So Folks , i noticed something about the Trim on the huey which is a bit annoying, i use the central position trimmer aswell.

So when i trim when pushing the cyclic forward, it saves it's new position, works perfectly, but.... if you take a look at the trim diagram you will see that when pushing the cyclic completly back , you won't be at maximum like on your joystick .

That means when trimming, you won't be able to reach all the extrem position, you will need to make some puffer trim to get the cyclic where you want.

 

And that folks is for me very dangerous when it comes to quick manoeuvers . When the trim is activated , the ratio between the cyclic and your joystick extrem should be recalculated

 

what do you think ?

Posted (edited)

Not very practicable to "stretch" virtual joystick travel that the extremes of virtual and physical joysticks are still the same.

 

Look at it this way, you are trimmed 1/4 to the right (considering entire range from left to right, so you are trimmed half way to the right from center position).

Then you move your physical joystick 1/2 to the right (from center position), your virtual joystick moves 1/8 to the right (again looking at full virtualy range left to right).

Now, without changing trim, you move your joystick 1/2 to the left (from center position), but your virtual joystick suddenly moves 3/8 to the left (of full virtual range again).

 

For the same input left and right, you get different stick travel in game.

Not good.

 

A better way would be to keep the input to stick travel at a constant ratio, but build in some threshold.

Say you push the joystick fully forward, which would move the virtual stick fully forward too.

But, below the surface, the game recognizes a further say 1/4 of max stick travel.

That would mean you reach full virtual deflection with 2/3 of physical deflection when trimmed to center.

Then you can, up to half virtual forward trim, still reach full backward position (the 1/4 that the virtual axis is enlarged over the full virtual stick travel of the aircraft).

As said, the downside is that full virtual deflection is reached prior to full physical deflection, yet the input to virtual deflection would stay at a constant ratio.

At the extreme you enlarge the underlying axis that far, that even when trimmed fully forward, you can still reach full backward, but then you double the sensitivity and reach full forward virtually with halfway forward physically.

 

The other way to combat that probelm is, one could get a FFB stick.

 

Hope I got the maths right and explained the idea somewhat understandable.

 

Greetings

MadCat

Edited by -=MadCat=-
Posted

thanks for your answer

 

However i don't see , if i did understand well, the problem about having a difference between the travelling left and right, in your exemple.

This might seems weird, but i'm sure it's pretty flyable , even if the ratio between the different size aren't the same. Mainly because the objective of trimming is to put your aircraft in a way you won't have to do much more input until you want to change his flight profile. It's almost the same with your axis curve in a way

 

Best case scenario , do this as an optionnal feature that people can activate or deactive like the central position trimmer

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