Djent33 Posted January 11, 2014 Posted January 11, 2014 Hi there, I’m interested in your thoughts regarding the use of GUV AP-30 pod (grenade pod), I thought maybe the more accurate approach would be to fire test shots in a hover mode but the drawback soon becomes apparent when there is a tank 2-3 km away shooting at you, also such a trajectory is hard to predict which creates the risk of shooting the troops or structures you supposed to protect. Bombs. I followed the steps for arming of bombs, described here:http://forums.eagle.ru/showpost.php?p=1902018&postcount=1 and I can’t get it to work. Has any one tried using bombs in the current version of 127, if so did it work? Many thanks.
Cibit Posted January 11, 2014 Posted January 11, 2014 Not tried in latest release sorry. I never figured grenade launcher either. Have you tried adjusting the sights Sorry for brevity posting from phone i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
fjacobsen Posted January 11, 2014 Posted January 11, 2014 (edited) For bombs You might read what I posted here (post #5) as well as the posts further down that thread: How to drop bombs in 1.2.7 with the Mi-8 FinnJ Edited January 11, 2014 by fjacobsen 1 | i7-10700K 3.8-5.1Ghz | 64GB RAM | RTX 4070 12GB | 1x1TB M.2. NVMe SSD | 1x2TB M.2. NVMe SSD | 2x2TB SATA SSD | 1x2TB HDD 7200 RPM | Win10 Home 64bit | Meta Quest 3 |
lmp Posted January 11, 2014 Posted January 11, 2014 (edited) You can't really engage tanks reliably in the Hip. I doubt the grenade launcher will do any harm at all to one. It's also wildly inaccurate. I'd rather have something else on those hardpoints. Maybe you can cause some damage with the S-8 rockets or the UPK pods if it's an older tank and you hit it from behind? The heavier bombs should work best if only you can place them on target accurately. I linked fjacobsen's post in my old post. It describes the new procedure for deploying bombs well. Edited January 11, 2014 by lmp 1
Djent33 Posted January 12, 2014 Author Posted January 12, 2014 Thanks guys, I’ve managed to release the bombs and they flew,.. lucky targets. Speaking of GUV AP-30 pod, I simply don’t want to underestimate its potential, given the large number of grenade rounds in a sense that one hit can destroy unarmed vehicle and suppress the nuisance infantry which you may or may not see ie. where a direct hit from your gun is less likely. It would be nice to kill a tank with it but sweet dreams do that, a tank thinks he’s going to get you if you hover still and it will, he could be at 3, 9, 12 O’clock, eventually if a tank is in a close proximity, its turret elevation would be limited and the further a tank is, the lesser the chance of him knocking you rotors off. Maybe the height and distance vector to a target and pitch? I’m thinking the pitch can be stabilised in a hover mode whilst drifting sideways and notching forward, let the tanks fire some rounds, easier said than done but it would be nice to know and learn some techniques.
Djent33 Posted January 13, 2014 Author Posted January 13, 2014 I’ve done some target practice with GUV AP-30 and I like it. It looks like some degree of accuracy can be achieved with having the sight adjusted all the way down to 20 whilst maintaining the pitch in between 0 and 2 degrees, it can be thought of as hypotenuse angle but it needs to be at about 300 metres high and the firing reference has to be made to the bottom of the largest circle of the sight. I’ve used those adjustments in this track which gives it some control of the trajectory. [ATTACH]93004[/ATTACH]
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