Wheel Posted January 24, 2014 Posted January 24, 2014 MSFF2 FF not working with either the A-10C or Huey with the lastest patch 1/23/14. Once set in the options menu, the setting returns to 0 in game. Stick works perfectly in all other games.
Suchacz Posted January 24, 2014 Posted January 24, 2014 Dumb question... Are you setting the FF in the right collumn for the right controller? :huh: I have G940 and everything is OK Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
flanker0ne Posted January 24, 2014 Posted January 24, 2014 Is a bug. UH-1H and P-51D. Set manually all the FFB value in the relative .lua and don't edit with the Option/Controller later or you will lost all the settings. In the .lua at the bottom 1.00 for 100% if I remember correctly. Bye! SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
Suchacz Posted January 24, 2014 Posted January 24, 2014 Seems to be solved in new 1.2.7 Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
theGozr Posted January 25, 2014 Posted January 25, 2014 In the 1.2.7 all FFB from at list side winder 2 are bad.. Fly it like you stole it..
theGozr Posted January 25, 2014 Posted January 25, 2014 Well I can work on this FFB fort the FFB2 looking for the file parameters. Friction Force Damper Force Spring Force Minimum needed setting at list. I can make it as real as possible . Fly it like you stole it..
theGozr Posted January 29, 2014 Posted January 29, 2014 (edited) In the .ula i set at 1.4 at the moment Edited January 29, 2014 by theGozr Fly it like you stole it..
theGozr Posted January 29, 2014 Posted January 29, 2014 So those possible added necessity options in the base_joystick" .ula should be possible to change return { forceFeedback = { friction Force =1.0 damper Force =1.0 spring Force =1.0 trimmer = 1.0, shake = 1.0, swapAxes = false, }, 1.0 value maximal acceptable in relation with the actual calculated forces. Or do it realistically for actual FFB Joysticks in relation with the real calculation forces. This would be great.. Fly it like you stole it..
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